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Thread: Preparatory steps for new content

  1. #21
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    Quote Originally Posted by Bluesavanah View Post
    My planning is fairly simple :-

    1. accumulate enough stalks to buy MG, at least one set of sector deeds
    I think I might pre-convert enough for MG initially (as it does seem likely that BB will keep some costs using stalks)
    You will get the first Sector Deed from a quest line though, so only need buy first once first sector is cleared of bandits
    2. Make as many bread soldiers (settlers?) as humanly possible.
    Sitting on about 200k in star here, so should be fine.
    Check the loot on your chosen adventure to balance... using SA here, costing 400 troops ish and rewards just 50 (75prem) in loot, so 350 per run * 170 runs = 60k or so settlers.
    Also remember that lootspotting will gain you quite a lot.
    3. Make 10 days worth of Mayors house buffs (skunks and masters toolkit)
    Always good to have some pre-baked though they do not take long to produce ad hoc
    4. buy 300 BK adventures and have a strategy to do them fast (you don't want to be at PC all day)
    Definitely stock up on your preferred adventures yes... just in case BB nerf the merchant with changed content.
    A few map frags will also help if things go awry.
    5. buy arrows, catapults and assasin on cooldown.
    Saving all (except FT looting) mine for AN adventures now.
    6. Accumulate as much granite and exotic wood planks as possible.
    Definitely... even delay upgrading current buildings to save some (granite) for building new stuff... should get lots in loot while leveling though (if BB do not again nerf loot)
    7. Take some time to catch up on real life.
    Very much so... do some living now so you can clear time for playing later... get that grass mown and the garage tidied.
    8. Have a big adventure rtf and all the troops rebuilt, probably CLT or HLT.
    Always worth rtf'ing something when planning to go premium
    Regarding Island economy not touched anything as such except to add stables x5, IF the Grilled steak is 50 meat to build then 10 fishfarms go back top star menu to free up space for free buildings from events in future. Will buy Improved farms and Improved silo over time for new Islands I presume they will be in merchant after Halloween. Don't really need any more population buildings unless they happen to drop or come from events.
    Fish and Bread chain are high on my demolish list at the moment.
    The economy is hard to judge but I don't think much will decrease in value except fish, traditional weapons will still be needed as the rebuilding times on AN adventures is pretty long. Granite will probably spike for a while along with grout but should settle later. Obviously the value of buffs goes up someone will work out a rainbow buff is probably worth 8k gc or something. Until we see the proper loot table for AN adventure can't comment on stuff like saltpetre.
    Also expecting granite to spike here... much higher demand, hence stockpile early.
    Thought of the day - Maybe we'll see the first 100k gc lootspot in future.
    WTS rtf DP lootspot 100k gc. 30E for zero loss hit. wm

  2. #22
    Wordsmith
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    Quote Originally Posted by Tripi View Post
    It would be really nice to get a week or two (or forever) of free-building-movement when this new stuff comes out.
    best will be if bb can add free week for moving after you destroy last bandit leader on archipelago (for every player will be in different time).If they add immediately where we will put current production? When your island is full is hard to move buildings, but when you got some new space is much easier.

    For example BB should say free buildings movement will be between 15-29 december. more players will have benefit. Then players can wait free building movement.
    BB don't understand their own game

  3. #23
    Ruler of the Land
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    The idea of getting free building movement is deeply flawed. As Corona points out you cant do it until you have cleared enough to make it worth while, this shows the first problem with the idea namely how are BB going to know you have reached the point where you are ready to change your island layout. If they set a date then you are constrained by the fact every thing your doing in game before that date is aimed at achieving the goal of being ready for the move on that date. Sorry but one of the strenghts of this game is you can play at at your own pace.

    Next we have the problem of players who are not currently level 50, when would they get the free move. Sorry but the idea of a free move is [ a bad one ]


    Hello Dorotheus,

    Please phrase your disagreement without insulting other players.

    Thank you,
    Fexno
    Last edited by Fexno; 10.09.15 at 20:35.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  4. #24
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    Quote Originally Posted by Dorotheus View Post
    Next we have the problem of players who are not currently level 50, when would they get the free move. Sorry but the idea of a free move is [ a bad one ] .
    ... and yet I do not remember you crying out the last time BB provided free building movement... where were you then?
    Last edited by Fexno; 10.09.15 at 20:46. Reason: quoted post was edited

  5. #25
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    Quote Originally Posted by corona88 View Post
    For example BB should say free buildings movement will be between 15-29 december. more players will have benefit. Then players can wait free building movement.
    Something like this, a specific date set in the future and advertised beforehand, would likely be best.
    That way players can plan ahead, safely build any new stuff they access without the worry of putting it in the right place immediately.

    Mostly though, I saw this mainly as a facility to allow players to shuffle old buildings around to suit their Island-Feng-Shui nicely. Much like many players did when the new PvP stuff appeared, it wasn't so much about moving the new academy and armoury around, it was about clearing space so players could put those new buildings near their barracks if they so desired.

    I am still hopeful that BB do add this bonus feature again, especially with so many new buildings soon accessible.

  6. #26
    Quartermaster
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    free movement is nice, but not needed imo
    be creative, see it as a challenge

  7. #27
    Enlightened Sage
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    Quote Originally Posted by Dorotheus View Post
    The idea of getting free building movement is deeply flawed. As Corona points out you cant do it until you have cleared enough to make it worth while, this shows the first problem with the idea namely how are BB going to know you have reached the point where you are ready to change your island layout. If they set a date then you are constrained by the fact every thing your doing in game before that date is aimed at achieving the goal of being ready for the move on that date. Sorry but one of the strenghts of this game is you can play at at your own pace.

    Next we have the problem of players who are not currently level 50, when would they get the free move. Sorry but the idea of a free move is [ a bad one ]
    It's not that simple. There already was a one free movement time frame but already back then there were already people who could not do much because the island was already so full. I think coronas example of personal activation of the free time would be perfect but based on history, too hard task for BB so later date for everyone would be good so it would allow active people to get time to clear some space and then reorder the main island with help of the other space. There is no need to cater everyone but the majority of the people have the problem, that is long time level 50 players. Fresh level 50 have less of the problem space and moving.
    Last edited by Fexno; 10.09.15 at 20:37. Reason: quote was edited

  8. #28
    Keen Commentor
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    I think the discussion over free movement is meaningless.

    PS. My island is also half asleep, because when free movement etc was here, i invested too much in bread production, but with new 24h buffs, and new loot, bread + settlers became abudant. so no need to buff all the time (plus the fact that after 4years playing im a bit tired...)

  9. #29
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    Quote Originally Posted by Deorum View Post
    I think the discussion over free movement is meaningless.

    PS. My island is also half asleep, because when free movement etc was here, i invested too much in bread production, but with new 24h buffs, and new loot, bread + settlers became abudant. so no need to buff all the time (plus the fact that after 4years playing im a bit tired...)
    I was thinking much the same, it would be nice to get that bonus again, just this thread is not the place to discuss it.

    Just been doing calculations here about bread and figured I only need 4 bakers (not baked a settler in over a year and star menu is chock of them, so only calced for feasts and baskets (undecided about paying gems for new buff recipe)).
    From that, it then steered 7 mills and, to cover 2 friary/1 stable/towers etc, 34 normal farms
    Did have 8 bakers, 16 mills, 45 farms and silos...
    ... now got quite a bit of free building spaces and 50 licences spare (had 30 earlier, not demolished all yet)

  10. #30
    Keen Commentor
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    Especially if you are a player that buys a lot of LS, settlers are ... endless.
    My bread production was too big! (13 mills - 13 bakers, all lvl6, always buffed).
    But i couldnot have known before.

    I believe now bread needs will drop even more.
    But who knows...

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