hehehe expected this would happen.Filled fridge yesterday with beer so i can enjoy the reply's today
hehehe expected this would happen.Filled fridge yesterday with beer so i can enjoy the reply's today
For easter event was server overload, units they solve overload they make limit on zones. game was available, but not all players was able to log in.
This time is something else, BB said is overloaded, because they can't say: yes you have right when you say we don't ready for xxl versions
BB don't understand their own game
this is a big update. I bet a number o people are exploring this to gain profit from bugs.
I love Settlers Online and here is the guild forum
Any guesses what we are all going to get for this mistake?
I reckon 1 day prem and 1 rabbit foot!!! Plus some water and floor.
Please do not swear on the forums
funy comments, be patient dear settlers =)
'live well, love much, laugh often' :-D
Good Job BB.
Why you never listen to people who test all version on the testserver, and gives all reply with issues.
Why you implemented in the online-version, while the bugs on testserver not fixed ???
I figure 'Server Overload' is just a layman's phrase to appease the masses.
In real terms, to increase server functional capacity (to handle increased load) they could be looking at a number of factors, all of which should have already been done (namely: maximize threading and balance core affinity, maximize persistent database connections, improving server architecture (newer CPUs, more RAM etc))
As I stated earlier though, server overload would first show as lag, simply due to increased response times and yet there was no noticeable lag before the crash.
[QUOTE=SnowyTheWarrior;286970]Any guesses what we are all going to get for this mistake?
probably a used soggy poptart (strawberry of course) and half a pound of grapes lol c'mon its a couple of hours and im sure they will extend prem and so on as they always do.