Reply to Thread
Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19

Thread: Settlers Headquarters functions as a storehouse.

  1. #11
    Ruler of the Land BB_Ravel's Avatar
    Join Date
    Nov 2011
    Posts
    2,852
    World
    Newfoundland
    This was reported. Very nice catch, guys!
    Thank you for posting about it!

  2. #12
    Ruler of the Land
    Join Date
    Apr 2013
    Posts
    1,563
    World
    Newfoundland
    Quote Originally Posted by BB_Ravel View Post
    This was reported. Very nice catch, guys!
    Thank you for posting about it!
    Don't change it!
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  3. #13
    Ruler of the Land BB_Ravel's Avatar
    Join Date
    Nov 2011
    Posts
    2,852
    World
    Newfoundland
    The Settlers II HQ building was available during an event in 2013 connected to the 20th anniversary of “The Settlers” series.

    It recently acquired storehouse functionality and, upon reporting this, it was decided this will remain, as many players are using the effect.
    So, without further ado, here is a short updated description for the Settlers II Headquarters.



    Settlers Headquarters
    • Decoration item (and vanity item for long-term The Settlers fans)
    • Has room for 20 population
    • Used as storehouse, although it has no actual storage space
      This means it can be used for production time optimisation, as it can reduce travelling time for your settlers.
    • Can not be traded
    Last edited by BB_Ravel; 29.10.15 at 10:57.

  4. #14
    Architect of the Empire
    Join Date
    Jun 2012
    Posts
    959
    World
    Sandycove
    Quote Originally Posted by BB_Ravel View Post
    The Settlers II HQ building was available during an event in 2013 connected to the 20th anniversary of “The Settlers” series.

    It recently acquired storehouse functionality and, upon reporting this, it was decided this will remain, as many players are using the effect.
    So, without further ado, here is a short updated description for the Settlers II Headquarters.
    Has it been tweaked at all? When the earlier reports were posted it could claim and hold a sector and while it could not be demolished if it was the only "storehouse" in a sector the Move Building option was still enabled and it could be moved. It's that last part that seems potentially sticky.

  5. #15
    Nifty
    Join Date
    Nov 2012
    Posts
    67
    World
    Northisle
    & correct footprint is staying as, 2x2 or 3x2?

  6. #16
    Veteran Communicator Brayarg's Avatar
    Join Date
    Feb 2012
    Location
    Uk
    Posts
    791
    World
    Newfoundland
    Quote Originally Posted by Goafer View Post
    & correct footprint is staying as, 2x2 or 3x2?
    Was thinking the same myself, with the space I have left I am sure not moving mine to find out... Not that mine really needs to be moved anyway.

  7. #17
    Architect of the Empire
    Join Date
    Jun 2012
    Posts
    959
    World
    Sandycove
    Quote Originally Posted by Tage View Post
    Never moved mine since Dantesama ruled. Until yesterday.
    That is a blast from the past.

    It fits too. Took a quick spin through Changelogs and caught no official listing for the change but there's mention of the footprint tweak from 2x2 to 3x2 in the Test Server forum dated 03.09.13: HQ changes on test server.

    It was originally a too-pudgy building in a too-skinny space and overlapped a lot of things.

    This from three weeks ago seems a bit weirder:



    Very Un-Storehouselike behavior, especially from the only "storehouse" in the sector.

    While not visible in that shot it seemed perfectly happy to be moved out of the sector it had claimed, though I stopped short of actually *placing* it outside.
    Last edited by Iolanthe; 30.10.15 at 16:06. Reason: clarity

  8. #18
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,854
    World
    Sandycove
    As a bug it's a very minor one, while I don't agree with the rational which has been put forward by BB. It's not a game breaker and makes no difference to me if it goes to the bottom of the list of things to be fixed.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  9. #19
    Ruler of the Land BB_Ravel's Avatar
    Join Date
    Nov 2011
    Posts
    2,852
    World
    Newfoundland
    The building is staying as it currently is. The footprint does not change. The functionality of storehouse remains.

    Sorry if my post confused you, but no changes have been done to the building. I just posted an updated description so everyone can find all the details in one place.

Reply to Thread

Similar Threads

  1. BB headquarters is that way :D
    By Judelientje in forum Creative Area
    Replies: 8
    Last Post: 12.08.15, 20:48
  2. Settlers Headquarters
    By peck_ed in forum Buildings
    Replies: 10
    Last Post: 02.08.13, 11:35
  3. Bugged out Quest: System Functions
    By Cosmotartar in forum Bugs & Technical Issues
    Replies: 4
    Last Post: 06.05.13, 22:42
  4. 1 Settlers were added to the storehouse.
    By MrH4m in forum Bugs & Technical Issues
    Replies: 0
    Last Post: 24.01.12, 18:38

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.