This was reported. Very nice catch, guys!
Thank you for posting about it!
This was reported. Very nice catch, guys!
Thank you for posting about it!
The Settlers II HQ building was available during an event in 2013 connected to the 20th anniversary of “The Settlers” series.
It recently acquired storehouse functionality and, upon reporting this, it was decided this will remain, as many players are using the effect.
So, without further ado, here is a short updated description for the Settlers II Headquarters.
Settlers Headquarters
- Decoration item (and vanity item for long-term The Settlers fans)
- Has room for 20 population
- Used as storehouse, although it has no actual storage space
This means it can be used for production time optimisation, as it can reduce travelling time for your settlers.- Can not be traded
Last edited by BB_Ravel; 29.10.15 at 10:57.
Has it been tweaked at all? When the earlier reports were posted it could claim and hold a sector and while it could not be demolished if it was the only "storehouse" in a sector the Move Building option was still enabled and it could be moved. It's that last part that seems potentially sticky.
& correct footprint is staying as, 2x2 or 3x2?
That is a blast from the past.
It fits too. Took a quick spin through Changelogs and caught no official listing for the change but there's mention of the footprint tweak from 2x2 to 3x2 in the Test Server forum dated 03.09.13: HQ changes on test server.
It was originally a too-pudgy building in a too-skinny space and overlapped a lot of things.
This from three weeks ago seems a bit weirder:
Very Un-Storehouselike behavior, especially from the only "storehouse" in the sector.
While not visible in that shot it seemed perfectly happy to be moved out of the sector it had claimed, though I stopped short of actually *placing* it outside.
Last edited by Iolanthe; 30.10.15 at 16:06. Reason: clarity
As a bug it's a very minor one, while I don't agree with the rational which has been put forward by BB. It's not a game breaker and makes no difference to me if it goes to the bottom of the list of things to be fixed.
When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's
The building is staying as it currently is. The footprint does not change. The functionality of storehouse remains.
Sorry if my post confused you, but no changes have been done to the building. I just posted an updated description so everyone can find all the details in one place.