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Thread: Upgrade using gems on a pro-rata basis

  1. #11
      Quartermaster
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    good suggestion, this would assume BB live in real world ofc they dont gem prices are so out of line re upgrading there from behold all sense

  2. #12
      Treasure Hunter
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    Newfoundland

    Building Time Buffs

    Lots of things can be buffed to make then faster. The one thing we don't have are buffs to reduce the time it takes to build or upgrade. It could be a zone buff that can be made in the PH and a better one from the shop for the RPH. It could last a few hours maybe more and take like 10-15% or more off the build or upgrade time.

  3. #13
    Architect of the Empire
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    bb have provided a buff for this, Gems.

    I understand if u do not wish to use gems, but bb has provided a buff (of sorts), they have to make money somehow to keep settlers going and the choice is urs

  4. #14
      Treasure Hunter
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    Quote Originally Posted by vigabrand View Post
    bb have provided a buff for this, Gems.

    I understand if u do not wish to use gems, but bb has provided a buff (of sorts), they have to make money somehow to keep settlers going and the choice is urs
    Yeah, fair enough. I think they would make more money if they reduced the cost of upgrades. As the prices are so high its just silly. Lowering the cost might tempt people into using gems and therefor buying gems for upgrades and not just for prem and shop items.

  5. #15
    Quartermaster queen-vicious's Avatar
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    I agree pelias, the gem cost of things like speeding up upgrades is prohibitive to most. I would use the option to speed things up often if they were asking a reasonable small amount. I buy gems often but i will only spend them on things i consider good value.

  6. #16
    Ruler of the Land Thejollyone's Avatar
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    I had previously suggested a pro-rata system whereby the cost decreases as the upgrade nears completion. I think it is a more realistic version of upgrading for gems...


    Thank you and Merged
    Last edited by MOD_Daz; 26.10.17 at 08:32.

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