Your examples doesn't make sense here as you compare a depleting building with nondepleting.
Those who buy EWTN just for production will probably empty it within 2 months (sooner if they'd do some upgradings) - I know some playing like this;
Almost every still existing EWTN are there just for the show.
As stated in the original post, there is an issue about EWTN doesn't produce what it seems it would. Fixing that by changing the EWTN graphics would cause more complaints than doing as suggested here in the original post.
Then I wonder how you think your last sentence should stick to what you previous wrote, as they contradict each other..
the settlers hq does act as storehouse atm, can't think of any building outputting anything other than what was intended by design. I think some had the input/output ratio's changed pvp weapons come to mind. The OP would of been better aimed at increasing the output of the granite pit and nursery rather than going for a change in material, never saw the logic of taking 3 from total and outputting 1.
Been trying since I first saw this thread, but I have failed to come up with a single reason why Blue Byte would choose to do as the OP suggests rather than producing an entirely new Mahogany Tree Nursery in addition to the existing Exotic Wood one.
The object of gem items is to entice as many people as possible to spend money on gems. From a business perspective, turning a building useful to anyone of level 31 or above into a building only useful to someone of level 52 or above makes absolutely no sense whatsoever.
Intended or not, that's not the question.
Technically everything placed on the map and using up building space is a building. (Hence Colls using BL issues, eg Footballs cost a building licence). BB devs may add w/e funtionality they like to a building - no extra code needed.
Why should I? There's already plenty of threads about that.
Yes, and that's what would bother EWTN owners. If BB would fix this EWTN outfit issue and add a MWTN using the old EWTN graphics.
Not true. EWTN ain't that useful to anyone above level 52 as a MWTN wouldn't be useful to someone of level 31 or above. By your logic none should get granite until they actually can use it up on constructing/upgrading buildings.
Also original post do not exclude the possibilty for BB to add a new EWTN using corrected graphics.
I bet none of the negative replies here are coming from owners of an EWTN nor from someones who know anyone who'd used one.
But it is not totally useless to them whereas a MWTN would be for anyone below that level.
No.. by my logic nobody should consider buying a Granite Pit until they can actually make use of the granite it produces.
Actually, IMO, no-one should consider buying a Granite Pit at all, but that's a different argument... the point here is that there is a big difference between earning resources in game (from explorers/loot/etc.) and using gems to obtain them. Anyone below level 52 who owns an EWTN is likely to be more than a little annoyed if your suggestion was to come to pass and a building they paid gems for suddenly stops producing a resource they can use and instead produces one they can't.
Bottom line: If your suggestion was to produce new graphics for the EWTN and use the existing graphics to produce a new MWTN building, then I would have no issue with it. However, changing the resources that a gem-bought building produces from one type to another would, in my opinion, set an uncomfortable precedent and I strongly suspect that Blue Byte would feel the same, as it could open the door to an lot of "that's not what I paid for" complaints, particularly from anyone closer to the level 31 end of the spectrum of potential purchasers.
Last edited by Ozzymandeus; 18.10.15 at 00:36.