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Thread: [Feedback] Halloween Event 2015

  1. #181
    Ruler of the Land Xibor's Avatar
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    Quote Originally Posted by Bluesavanah View Post
    If dracul is supposed to be a ls specialist doesn't he need tweaking a bit just had someone fail to get a kill with him on vlt 90 royal recruit 90 royal cav camp, so I simmed it and a bhg requires 10 cav to guarentee a kill and dracul also needs 10 cav doesn't seem to me he hits harder than a regular gen after all.
    My wife and I have been getting very interesting results with Dracul and it looks to us like there is a lot of variation depending on exactly what he is fighting. 1 recruit can take 60+ cavalry but only a handful of bowmen for example. He is definitely tougher in some camps but not so much in others.

    To be honest though we have not done the hard yards of lots of record keeping and working with the calculator so our impressions might be a little off. But I did reorganize some adventures where I use multiple waves and I didn't get as much difference in losses by using him in waves as I was expecting.

    I'm sure someone with post some definitive information about what is making the difference from time to time. We figure it's that he doesn't have "attacks weakest" and we're not always sure what order things will get hit in a round - or something like that.
    Last edited by Xibor; 11.11.15 at 01:11.
    Sorry, but I've slept since then...

  2. #182
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    Because he has a high damage difference, 111 to 333. He gets the kill on RR + CR camp most of the times, but there's a change you might end up getting a 111-119 damage roll while RR has 120hp. Just pick another camp if you don't wish to play a lottery with a slim chance of not getting a kill there with 1R.
    Last edited by Escape_Artist; 11.11.15 at 01:46.

  3. #183
    Ruler of the Land Xibor's Avatar
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    Quote Originally Posted by Escape_Artist View Post
    Because he has a high damage difference, 111 to 333. He gets the kill on RR + CR camp most of the times, but there's a change you might end up getting a 111-119 damage roll while RR has 120hp. Just pick another camp if you don't wish to play a lottery with a slim chance of not getting a kill there with 1R.
    There ya go - I think I had seen that but haven't looked at the range of the other generals in quite some time and you are exactly right. Not only is the range wide but the accuracy is just 77%. Thanks for that - I knew it would be something simple if I just looked in the right place.
    Sorry, but I've slept since then...

  4. #184
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    Well thanks @BB_Ravel for the update re. the Halloween Collectibles update.

    I don't care for those 75 Pumpkins, even the Fairy Fires used don't really matter to me.

    However, I would like to know: Any plans on ever solving the Collectibles issue?

    I have freed all but 1 sectors from the Archipelago, and get 7-14 Collectibles per spawn - while I hear from other players that they get 20-30!
    This is not a one-time issue. It's a PERMANENT problem that still needs to be solved!

  5. #185
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    Quote Originally Posted by Sharpielein View Post
    Well thanks @BB_Ravel for the update re. the Halloween Collectibles update.

    I don't care for those 75 Pumpkins, even the Fairy Fires used don't really matter to me.

    However, I would like to know: Any plans on ever solving the Collectibles issue?

    I have freed all but 1 sectors from the Archipelago, and get 7-14 Collectibles per spawn - while I hear from other players that they get 20-30!
    This is not a one-time issue. It's a PERMANENT problem that still needs to be solved!
    Agreed, I have been logging in on test and the xmas collectables are way worse then the pumpkins were.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  6. #186
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    Quote Originally Posted by Sharpielein View Post
    Well thanks @BB_Ravel for the update re. the Halloween Collectibles update.

    I have freed all but 1 sectors from the Archipelago, and get 7-14 Collectibles per spawn - while I hear from other players that they get 20-30!
    This is not a one-time issue. It's a PERMANENT problem that still needs to be solved!
    I didn't notice this at first, due to the random nature of the numbers that spawn. As with all statistical data you need a sufficient quantity to do any kind of realistic analysis. That said it has now been several weeks since I started on the archipelago, so...

    Since revealing and taking my first archipelago sector I have never seen as many as 20 spawns and frequently far less, suggesting that 7-14 is indeed around the mark. This lesser amount is also spread over a larger area making the searching longer with potentially even less collected overall (depending on your search stamina).
    This has lead to one guild-mate who is level 44, with no archipelago uncovered, finishing the Halloween achievement some 9 days before me. As with Sharpielein I am not too concerned about that, I am however concerned that the longer this continues the worse it is for those with areas uncovered in terms of buffs they could have made.

    Edit to add: Oh and yes, it also concerns me that if the Christmas event includes collectibles (as previously) players with Archipelago uncovered will be handicapped yet again.
    Last edited by Eeyore; 13.11.15 at 12:05. Reason: Added Christmas worries.

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