hi, I suffered a terrible loss in my 2nd successful conquering of Witch of Swamp adventure... Lack of auto-confirmation at end (or lack of knowing that) caused me lose all loots except 5,663 stars
Just because everything was smooth in my 1st conquering, I took easy after confirming my final attack (to the Witch Tower) and switched to other islands (buff friends' building etc. u know there's quite a lot to do in this game). In fact, I used 4-round MMA 1R-suicide so there's not too much time remained for the quest. As a result, yes, as the quest finished on time-out, mail come in without notifying my final victory (though i received battle report, won), but declaring my "failure".
I respect design of the game (esp. the impressive statistical balance~), and do understand the necessity of confirmation in case u have to "make a choice". There's also use cases, in which adventure host needs to add participant before final confirmation. However, when time-out reached... what choice can be better than confirm the already done victory? or that's only meant to be a penalty to ignorance of the exotic User Experience design?..![]()
If designers also think this is a possible improvement, please give me back the loots as well (I'm only lvl32 so the loots meant a lot)
My account: (Steam platform, not Browser version)tchu_2000
My role in TSO: Timothy_Lee (lvl32), European British Server