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Thread: Quality of Life suggestion list

  1. #11
    Quartermaster FishSmell's Avatar
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    Quote Originally Posted by Urd123 View Post
    It is Xmas in a few month time- so maybe we can make wishes
    aaaand Music....

    Santa BB, just slip the message panel under the troops overview for me!
    Been an awful good girl, Santa BB,
    So hurry the maintenance tonight!

  2. #12
    Nifty
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    Quote Originally Posted by Koraku View Post
    While I'm sure a lot of these suggestions have been made already, it doesn't hurt re-iterating.
    Some would be big improvements, others would add consistency

    Star menu
    1. A Textual Search/Filter box at the top of the star menu window.
    2. A Stack All button which stacks all similar items right on top of each other. Resources, adventures, deposits, buffs, everything that is stackable.
    3. A Split Option once you click on a stack. Shows a simple numeric up/down with a numerical edit box to split off anything stacked.
    4. Context driven secondary options. If it's an adventure, add Start Adventure, if it's resources/buffs/deposits add Pick up or Use.


    Adventures
    1. Make the Return Home option on the context menu of active adventures only appear on the adventure currently loaded. (ie. remove it from the adventure B context menu if you are currently loaded in adventure A)
    2. Unload All button to unload all troops from all idle generals
    3. Add option to turn off the hover-over and go back to old-style click+ show window of troops (current popup is super annoying!)
    4. Option to cancel outstanding adventure invites (ie invites that have not been accepted yet)
    5. Show target of attacking friendly general (show swords on its target just like own generals)
    6. Show time to arrival of friendly generals heading to the adventure.

    Generals
    1. Make the Master of Defense worth its salt, by forcing all hostile units to first bring down the MoD's HP to 1 before attacking other units. This includes hostile units with First Strike and Attack Weakest skills.
    2. Make the Master of Defense's HP pool variable depending on what unit is placed into it. 5000 for "normal" units and some 15.000 to 20.000 if an Elite unit is assigned to it. This would make it viable for new adventures too.
    3. Add a special ability to Lord Dracul. At this time it's just a first strike BHG at worst, or a much weaker MMA at best. Perhaps something that adds hostile killed units to your own army? Or a "life" leech where any damage Lord Dracul is added to its HP pool (ie. it has 999 hp at the start, it deals 333 damage in first round. Its new HP is now 1332)
    4. Allow generals/marshalls to land, be loaded/unloaded in and be sent to adventure from the star menu. (Only land on home island if placed there, and have a button for sending them back to star.)


    Specialists
    1. Assign specialists tasks with a window similar to sending generals to an adventure. Clicking on any idle specialist opens a window for that type of specialist. Ie all explorers, or all geologists. And on the right side one could select the task to run. (Full credit for this awesome idea from user Pretenza @ This post)

    Barracks/Provision House/Improved Provision House
    1. A Cancel All button which cancels all queued orders (and not already in production)
    2. A Move to Top button on each order to instantly send an order to the top (right behind active production) instead of just 1 up.

    Mail/Loot accept windows
    1. Currently the layout of the loot offer, adventure loot, scout loot etc in the mail is HIGHLY inconcice. Change the layout to 1 uniform accept/decline layout. Keeping player mouse motion in mind the best would be a left and a right button. Not a top and bottom layout as the player moves the mouse from top (opening mail) to bottom (interacting with content). There are 3 designs for those windows at the moment. One with top+bottom (horrible), one with Accept/Decline and one with Add to Star/ Add to Storehouse.

    Bookbinder
    1. Allow adding orders to a queue similar to barracks.
    All of this and WHY oh WHY if there are 2 lootspots are we only allowed to be on 1 at a time... If you are in an adventure with 2 lootspots then you should be able to have the ability to accept both other lootspots especially as they are meant to be swappable and not for selling....

  3. #13
    Erudite Pioneer
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    I'd like to see a user controled pop up window for people visiting my island, atm mine would say "DON'T KILL MY GOLEM! OR BUFF ME" better still an exception list so only selected people can do anything other than just look around

  4. #14
    Ruler of the Land Xibor's Avatar
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    Quote Originally Posted by Smiffy2204 View Post
    I'd like to see a user controled pop up window for people visiting my island, atm mine would say "DON'T KILL MY GOLEM! OR BUFF ME" better still an exception list so only selected people can do anything other than just look around
    +1 on some kind of notice board for visitors. A simple pop-up screen that you could put a little text into. I have a buff schedule (like I'm sure many people do) timed around my time before work or when I get home after work so that some things can run buffed 24/7. If someone slips in at the wrong time and buffs buildings I know they mean well but it messes up my schedule and either forces me to cast stop-buffs or wait until my next timing. There as some building someone could always buff that would help me, and some I always want to manage myself for assorted reasons even beyond the timing.

    A feature like this would be very helpful
    Sorry, but I've slept since then...

  5. #15
    Architect of the Empire
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    Quote Originally Posted by Smiffy2204 View Post
    I'd like to see a user controled pop up window for people visiting my island, atm mine would say "DON'T KILL MY GOLEM! OR BUFF ME" better still an exception list so only selected people can do anything other than just look around
    This would be brilliant, not specifically for the reasons mentioned but now everyone levelling it's hard to find people on list, so perhaps adding a ''best'' friend option would be helpful. A user programmable interface would be the cherry on top.

  6. #16
    Quartermaster
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    Quote Originally Posted by Koraku View Post
    Adventures
    1. Make the Return Home option on the context menu of active adventures only appear on the adventure currently loaded. (ie. remove it from the adventure B context menu if you are currently loaded in adventure A)
    2. Unload All button to unload all troops from all idle generals
    3. Add option to turn off the hover-over and go back to old-style click+ show window of troops (current popup is super annoying!)
    4. Option to cancel outstanding adventure invites (ie invites that have not been accepted yet)
    5. Show target of attacking friendly general (show swords on its target just like own generals)
    6. Show time to arrival of friendly generals heading to the adventure.
    On the home island, add a "troops in adventure" overview to the current population/troops overview (alongside "assigned" & "unassigned units").

  7. #17
    Ruler of the Land Thejollyone's Avatar
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    with the new QMG taking 2 mins to arrive, can we also pls have a dedicated looting general that carries say just 5R and 5C and travels in 5 minutes too?

  8. #18
    Quartermaster FishSmell's Avatar
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    Quote Originally Posted by jollyfog2012 View Post
    with the new QMG taking 2 mins to arrive, can we also pls have a dedicated looting general that carries say just 5R and 5C and travels in 5 minutes too?
    It'll have the picture of a white rabbit with a giant watch?

  9. #19
    Ruler of the Land Thejollyone's Avatar
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    Quote Originally Posted by FishSmell View Post
    It'll have the picture of a white rabbit with a giant watch?
    dont ask ya dont get!

  10. #20
    Architect of the Empire
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    Quote Originally Posted by jollyfog2012 View Post
    with the new QMG taking 2 mins to arrive, can we also pls have a dedicated looting general that carries say just 5R and 5C and travels in 5 minutes too?
    So long as said general is female (see other threads) good idea.

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