Removed
Removed
Last edited by Fhearghus; 13.10.15 at 13:52.
I would say that as soon as a player reach lvl 23 and are able to train cavalry they should wait with new attacks until they have a force of 150-200 cavalry. You can save a load of troops that way if you use cavalry right.
I tried to keep in mind population limits and stock limits in the first 2 sectors where cavalry became available.
A cavalry count of 100 was used in those sectors.
Also tried not to lose to many cavalry as building new cavalry in a level 1 or level 2 barracks can be very long and annoying to wait upon for new players
But, indeed, with a larger cavalry count you can reduce troop loss starting sector 3
attack on 34 is not necessary
it can be replaced with 1R attack *2
first attack on Wild Marry = 1 general with 1R attacking Wild Marry - will be intercepted by 34, second general marching 7-8 steps after with 199K
second wave (after 4 hours) 1 general with 1R attacking Wild Marry - will be intercepted by 34, second general marching 7-8 steps after with 21R 62S 117 LB will clear Wild marry
Great guide Makes me miss conquering my own island, those were fun but sometimes frustrating times (more than 2,5 years ago)
One caveat about the Notes section, indeed you will get the xp for camps when the leader is defeated, but you will not get the loot for those camps.
We love our new CM.
Newfoundland: 20th November 2011 to 25th November 2014. RIP
It was good while it lasted.
Hi,
I defeat all camps and send 3x200 soldiers and they all die. Why Wild marry is regenerated after each wave ?
Thats what leaders do
you need to send
wave1: 199C
wave 2: 21R - 62S - 117LB
Hi Fhearghus, why have you removed this.. :'(.. I am almost done