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Thread: Amount of collectibles

  1. #51
    Ruler of the Land Thejollyone's Avatar
    Join Date
    Jul 2012
    Location
    in absentia
    Posts
    1,299
    World
    Sandycove
    6 this morning.

    Ive added some extra data here to see if we can narrow down a possible common factor.

    Chrome user; latest version
    Win 7
    All my archipelago has been conquered/purchased/built upon
    Tavern - NO
    Guild House - NO
    Gem pit - YES x2
    Epic woodyard -YES x2 1 gems 1 beans
    Rarity prov house - YES purchased at xmas event for presents
    PVP buildings - YES + small tower in lake
    Elite buildings - YES all
    Mines in use on archipelago - iron YES, gold NO, Salt NO, Titanium NO, Granite NO
    Exotic wood - YES on archipelago
    Level 6 Mayor house - YES
    Build spaces left on main island - YES

    Thats all I can think of at the moment, but wonder if any of this could have an effect?

  2. #52
    Ruler of the Land
    Join Date
    Jan 2012
    Posts
    1,056
    World
    Newfoundland
    and no word from a BB seeing we have 5 days till event would be nice to be fixed

  3. #53
    Nifty
    Join Date
    May 2014
    Posts
    55
    World
    Newfoundland
    First spawn for today - 20 collies - none on the archipelago so far (found 17 of 20). A month ago (or less) i had collies on the archipelago for sure.

  4. #54
    Nifty
    Join Date
    Oct 2012
    Posts
    53
    World
    Northisle
    Update: Spawns after maintenance 6, 8, 12, 13, 8, 8

  5. #55
    Quartermaster queen-vicious's Avatar
    Join Date
    Apr 2013
    Posts
    222
    World
    Sandycove
    none spawning on archipelago for me since maint either

  6. #56
    Nifty
    Join Date
    Oct 2012
    Posts
    53
    World
    Northisle
    Quote Originally Posted by jollyfog2012 View Post
    6 this morning.

    Ive added some extra data here to see if we can narrow down a possible common factor.

    Chrome user; latest version
    Win 7
    All my archipelago has been conquered/purchased/built upon
    Tavern - NO
    Guild House - NO
    Gem pit - YES x2
    Epic woodyard -YES x2 1 gems 1 beans
    Rarity prov house - YES purchased at xmas event for presents
    PVP buildings - YES + small tower in lake
    Elite buildings - YES all
    Mines in use on archipelago - iron YES, gold NO, Salt NO, Titanium NO, Granite NO
    Exotic wood - YES on archipelago
    Level 6 Mayor house - YES
    Build spaces left on main island - YES

    Thats all I can think of at the moment, but wonder if any of this could have an effect?

    Chrome user; latest version
    Win 10
    All my archipelago has been conquered/purchased/built upon
    Tavern - YES
    Guild House - YES
    Gem pit - NO
    Epic woodyard -YES x1 1 gems
    Rarity prov house - YES purchased at xmas event for presents
    PVP buildings - YES + small tower in lake
    Elite buildings - YES all lvl 55
    Mines in use on archipelago - iron YES, gold YES, Salt NO, Titanium NO, Granite NO
    Exotic wood - YES on archipelago
    Level 6 Mayor house - NO
    Build spaces left on main island - YES

  7. #57
    Original Serf GAT_akiss's Avatar
    Join Date
    Oct 2012
    Posts
    14
    World
    Northisle

  8. #58
    Nifty
    Join Date
    Oct 2012
    Posts
    53
    World
    Northisle
    Update: Spawns after maintenance 6, 8, 12, 13, 8, 8, 9

  9. #59
    Architect of the Empire
    Join Date
    Nov 2014
    Location
    Denmark
    Posts
    951
    World
    Newfoundland
    I have had over 12 after update, did not write them all down - but 15, 16 18 13 and one day even 25. One of my guild members still get 12, 9 .. no change after update.

  10. #60
    Committed Clicker LordBosse's Avatar
    Join Date
    Dec 2011
    Location
    Norden
    Posts
    326
    World
    Newfoundland
    Still the same 8-10 cools per spawn for me.

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