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Thread: Roaring Bull - new block at WT2

  1. #1
    Keen Commentor Wu-L's Avatar
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    Roaring Bull - new block at WT2

    Since I get many questions, sharing my idea with you

    You play WT1 and WT3 with no changes.

    WT2:
    1) take out camp 100 Cultist 100 Firedancer, I use 1 mma, then 105 1 114 (102-105 losses) you can sacrifice more mmas there, each takes losses down by ~20

    2) block:
    1. send normal gen 75 125 to camp 50 Shadowsneaker 70 Cultist 80 Firedancer,
    2. send normal gen 1 to camp 80 Shadowsneaker 100 Cultist 20 Dark Priest when previous gen reaches red circle,
    3. send mma 100 60 60 to WT when previous gen reaches blue circle. (100 43-60 losses)



    tried it many times and worked well, the block can be very tight though
    DON'T invite other players before doing the block, lag (horseman walking above camp when sending generals) will screw up timing
    please report if you find any mistakes
    Last edited by Wu-L; 01.06.16 at 19:15. Reason: improvements

  2. #2
    Original Serf
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    Apr 2012
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    Newfoundland
    Great block. Works fine. Thanks Wu-L

  3. #3
    Skilled Student
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    Feb 2012
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    Belgium
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    "2. send normal gen 1R to camp 80 Shadowsneaker 100 Cultist 20 Dark Priest when previous gen reaches red circle,"

    Alternative : Round block : 22S + 60E + 35C
    Saves 1 normal general, needing only 3 in total. Speeds up things if you play one RB after another (having 6 normal generals).
    Last edited by Notious; 26.11.15 at 18:19.

  4. #4
    Keen Commentor Wu-L's Avatar
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    thx, may be useful to some1.
    I use 2 normal gens for RB. doing round blocks at WT1 and using only 1 gen to get mma and major to WT3.

    good to see some1 else playing RB

  5. #5
    Original Serf
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    Good Block

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