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Thread: [Feedback] Sneak Peek: Guild Quest Rework

  1. #121
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    Quote Originally Posted by Bluesavanah View Post
    I struggling to see why you would keep inactives or are you confusing inactive with infrequent ? If a player logs in say once a week to chat and stuff and the guild has a history with them I can see the benefit for both you and them, to me inactive is a dead account that no one's seen for months, in some cases years kept there solely to increase the the guild coins available or in the case of 1 man and 9 inactives to get guild quests.
    We do a annual spring cleaning of dead members as we have several members who's real lives mean they are away from the game for months of a time. When we do a clear out one of the questions we ask ourselves is based upon the current active membership will dropping down a tier level make it harder for the lower levels to be able to do the guild quests. You have to remember with a guild which can have and has had 100 members in the past due to the mechanics you have to lose 45 members before dropping down a size tier. The 2013 and 2014 clean outs did not drop us down, the 2015 clear out did drop us down but we only needed 3 new members to move us back up.

    One factor I have not mentioned is the event's. During events we make GQ's optional with no time limit so as to allow members to concentrate on gaining event items. We use the Easter event for a activity check, with the spring clean following after event end.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  2. #122
    Master of Strategy Kit_'s Avatar
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    Quote Originally Posted by Dorotheus View Post
    Your failing to account for the fact that I said we allow 2 or 3 days for the quest. Since the average is 3 days, instead of 1 reward every 3 days we will be getting 3 rewards in the same period. Under the new system we will get 50% of the reward which means twice as much ggc over 3 days compared to the current system.
    if your guild requires 2-3 days to complete a quest, how will they manage to do the same quests in just a day? for you to get 50% of the reward, you will need 40 to do gq DAILY.

    We do a annual spring cleaning of dead members as we have several members who's real lives mean they are away from the game for months of a time. When we do a clear out one of the questions we ask ourselves is based upon the current active membership will dropping down a tier level make it harder for the lower levels to be able to do the guild quests. You have to remember with a guild which can have and has had 100 members in the past due to the mechanics you have to lose 45 members before dropping down a size tier. The 2013 and 2014 clean outs did not drop us down, the 2015 clear out did drop us down but we only needed 3 new members to move us back up.
    also the tiers are being removed for the guild quests, so now all the available quests for all size guilds will be available to do.
    Last edited by Kit_; 04.12.15 at 08:36.

  3. #123
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    Quote Originally Posted by Kit_ View Post
    if your guild requires 2-3 days to complete a quest, how will they manage to do the same quests in just a day? for you to get 50% of the reward, you will need 40 to do gq DAILY.
    You forgot some of the information previously posted by me, it's 20 for 50%.



    Quote Originally Posted by Kit_ View Post
    also the tiers are being removed for the guild quests, so now all the available quests for all size guilds will be available to do.
    Already looked into that, there's a awful lot of quests calling for witch of the swamp.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  4. #124
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    Quote Originally Posted by Dorotheus View Post
    You forgot some of the information previously posted by me, it's 20 for 50%.





    Already looked into that, there's a awful lot of quests calling for witch of the swamp.
    No, ALL members of the guild now will count towards gq, both active and inactive. If you have a guild of 80, as you do, you will need 40 to complete to get 50% of the reward. If only 20 do the gq, you will get 25 %.

    so if you keep your guild at 80 members, with half of them inactive, and only 20 do gq, you will get 59ggc a day. (25% of 234ggc)
    if you remove the inactives, and have 43 members and only 20 do gq, you will get 80ggc a day. (~50% of 170ggc)
    Last edited by Kit_; 04.12.15 at 09:34.

  5. #125
    Ruler of the Land topgearfan's Avatar
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    please dont feed the troll..
    Was fighting windmills from Aug 2012 to Oct 2019.

  6. #126
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    Quote Originally Posted by topgearfan View Post
    please dont feed the troll..
    It is possible that Dorotheus really does not understand the proposed new system...

    If enough people who do understand it all keep saying 'in-actives are not worth keeping' then perhaps she will go back and try to understand why.

    Constantly asking for proof of that obvious statement just shows failing in her understanding of the mechanics and/or the math.

  7. #127
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    Quote Originally Posted by Dorotheus View Post
    Your failing to account for the fact that I said we allow 2 or 3 days for the quest. Since the average is 3 days, instead of 1 reward every 3 days we will be getting 3 rewards in the same period. Under the new system we will get 50% of the reward which means twice as much ggc over 3 days compared to the current system.
    But you will be also doing 3 quests to get that reward when currently you do only 1.

  8. #128
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    To answer some of the many questions re dead/inactive/infrequent usage accounts and add to this the semi-active accounts. We, like all guilds, have a number of all of these. Why? Let's be honest, the very low level dead accounts are there so that we earn more coins from the guild quests due to having them. This is because of the ridiculous method BB use to determine how many coins we get for guild quest completion and, currently, we would be stupid to boot them. However, we also have a number of inactive accounts of friends who have played with us for a number of years and for real life reasons have had to let the island sleep for a while. These include players who are in the forces and are serving overseas with limited internet connection, players who have recently had a baby and need to spend time being a mum/dad etc. These players have not left the game permanently but aim to come back. We also have infrequent usage accounts of players who dip in and out of the game as real life allows. They pop on for a few hours maybe once a week, have a chat with online friends and then vanish again till their next visit. Add to this the semi-active players who play for under an hour a day simply to pick away at the game by building a few mines, moving forward on an adventure etc (BB themselves seem to have forgotten that adventures are allowed to last many days, so why expect players to complete 1/2 in under 24hours for a guild quest??)

    What the new system almost seems to expect is that we will remove all of these accounts from the guild as they impact on the number of coins the truly active players obtain. Now here, as guild leader, I am split, I am not the slightest worried about the truly dead accounts as they will go on day one, if not before. But do I remove all of the inactive/infrequent players for the benefit of those who play all day or do I keep them for the benefit of the game overall? If I keep them then, on the new system, we will never complete a guild quest again and the active players will lose out. If I boot them then completion of the daily guild quest is easy but when players come back from overseas or login for one of their infrequent visits they will no longer have direct contact en-mass with the many friends they have in the guild. Yes they can whisper to individuals but cannot have that large scale banter we have in guild. This cannot happen on global as the chat there is pegi7 and being tied to that is a pain in every orifice. Do I boot the semi-actives because they are having a negative impact on the coins obtained by the majority? Some tough decisions ahead for all the guilds and many online relationships are going to be damaged for sure.

    What I would like to do is to ask BB to seriously re consider this change. Instead base the coins paid out on the number of players actually active at the time the guild quest becomes active. Let guilds take as long as they like to complete the guild quest as at present- I fail to see how the 24hour rule helps BB at all unless they think players may gem complete quests more frequently. By doing this BB will retain a positive relationship within the guilds whilst reducing the guild coins paid out to guilds for simply being full of members. If only 30 are active when a guild quest starts then 24/30 would need to complete it and only those 30 would be rewarded. All those totally dead accounts will still be booted as they now have no value, all the other accounts could stay as they do not impact on the guild quest and receive no reward as they are not doing the quests. This seems to me to be far simpler and to maintain genuine friendship links within the game.

  9. #129
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    Quote Originally Posted by lordloocan View Post
    To answer some of the many questions re dead/inactive/infrequent usage accounts and add to this the semi-active accounts. We, like all guilds, have a number of all of these. Why? Let's be honest, the very low level dead accounts are there so that we earn more coins from the guild quests due to having them. This is because of the ridiculous method BB use to determine how many coins we get for guild quest completion and, currently, we would be stupid to boot them.
    This is a view taken by large guild's with vast amount of inactives.


    For us in small active guilds believe me it is viewed more along the lines of exploiting, gaining an unfair advantage and cheating. I firmly believe it is also a major factor that has brought about this change.

    With regards to 24hrs to complete the quest I feel that it is a smart move by BB to try to promote more activity, the more active the players are them more chance to make money and that can only be better for the game.

    Having a few irregular players will not affect your guild rewards under the new changes you will actually get more. I think a simple rule to follow is active guilds will not struggle, inactive guilds (50% or more inactive accounts) you will now struggle
    Last edited by Dappadon; 04.12.15 at 13:14.

  10. #130
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    Quote Originally Posted by Dappadon View Post
    This is a view taken by large guild's with vast amount of inactives.


    For us in small active guilds believe me it is viewed more along the lines of exploiting, gaining an unfair advantage and cheating. I firmly believe it is also a major factor that has brought about this change.

    With regards to 24hrs to complete the quest I feel that it is a smart move by BB to try to promote more activity, the more active the players are them more chance to make money and that can only be better for the game.

    Having a few irregular players will not affect your guild rewards under the new changes you will actually get more. I think a simple rule to follow is active guilds will not struggle, inactive guilds (50% or more inactive accounts) you will now struggle
    Have you ever been in a large guild?
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

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