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Thread: Troop Building

  1. #1
    Original Serf
    Join Date
    Oct 2015
    Posts
    19
    World
    Newfoundland

    Troop Building

    Again - apologies if it's been done already - couldn't find it..

    When building lots of troops, it would be great to be able to stack troop types so it would be quicker/easier to change the build scheduling around - making it simpler to bring forward your cavalry builds ahead of your cannonneers for example...

    Would this be possible/a positive to others?

  2. #2
    Original Serf
    Join Date
    Feb 2013
    Location
    a house
    Posts
    13
    World
    Northisle
    I like this idea, when you've queued 2000 recruits and then realise you need 5 bowmen asap this would be very handy indeed!

  3. #3
    Erudite Pioneer
    Join Date
    Nov 2014
    Posts
    86
    World
    Newfoundland
    I would prefer the possibility to move something to the top or bottom of the queue, but if that's not going to be possible this could be another way. Do you have any idea how this would be done? Stacked automatically or by choice?

  4. #4
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,854
    World
    Sandycove
    Problem, there you are with a stack of 3500 recruits which have started the build process for your next FT, you find yourself with a need to train the Elites you just lost in a block gone bad. With this stacking suggestion those Elites are now going to have to wait until the whole 3500 r have finished training.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  5. #5
    Glorious Graduate
    Join Date
    Apr 2012
    Posts
    103
    World
    Northisle
    I wouldn't be in favour of this... I may need 200 recruits to finish an adventure, then need to train bowmen for the FT I'm going to do next... then will need more recs. This doesn't mean I want to train all the recs before a bowman is set to train. I would definitely prefer the other suggestions re: making it easier to re-prioritise builds in the build queue, rather than stack all troops of one type together. Sorry

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