Reply to Thread
Page 2 of 6 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 55

Thread: [Feedback] Change Log - 19/01/2016

  1. #11
    Ruler of the Land topgearfan's Avatar
    Join Date
    Aug 2012
    Posts
    1,287
    World
    Newfoundland
    .
    Last edited by topgearfan; 12.01.16 at 11:38.

  2. #12
    Skilled Student
    Join Date
    Mar 2013
    Posts
    41
    World
    Newfoundland
    My only concern with the Guild Quest system is that all of the testing was done with people at level 75 (so in the 66-75 level Guild Quest group). Since I don't believe anyone on my server (Newfoundland) has reached level 66 yet, it seems like we have tested the 66-75 group without testing the 51-65 group. I am looking forward to seeing what the quests are for the 51-65 group, but am cautious in that some of those quests may be difficult/impossible to do for some (depending on what the quest is of course).

    I would have preferred if test brought everyone to level 51 or 62 or something, and allowed testing there which for many of us for quite a while will be the group we are in (as level 66 is a long way off for me).

    Quote from the November 23 "Sneak Peak":
    What are the new quests for level 50+?
    Already existing main quests have a new sub quest for the 51 - 65 and 66 - 75 level ranges. Those quests still have the theme of the main quest, but are more challenging than the corresponding sub quests below level 50. More info on those requirements and quests will likely follow in a future dev diary.
    Last edited by Paula_Ravenhawk; 12.01.16 at 17:23.

  3. #13
    Original Serf
    Join Date
    Apr 2013
    Posts
    11
    World
    Sandycove
    So if we have a DC in a possition that is not "legal" after the patch, what happen to the DC? Will removed?
    I ask this because i have about 24 DC in international server kai 32 DC in GR server and maybe some of those are placed in those places

  4. #14
    Ruler of the Land Thejollyone's Avatar
    Join Date
    Jul 2012
    Location
    in absentia
    Posts
    2,072
    World
    Sandycove
    BB should be ensuring these tufts of grass etc DO NOT spawn in the first place. There are many, many places they seem to just spring up in for no apparent reason rendering previous legitimate build spaces redundant.

    Sort THIS problem out and you will not have people using flower beds to clear them.

  5. #15
    Ruler of the Land BB_Ravel's Avatar
    Join Date
    Nov 2011
    Posts
    2,852
    World
    Newfoundland
    UPDATE: An update about the Stacking feature has been posted here.

  6. #16
    Quartermaster
    Join Date
    May 2012
    Posts
    252
    World
    Sandycove
    Quote Originally Posted by Kotugo View Post
    You can currently build the DC with a tree or other small blocking features likes bushes on one side of it (white area on left image plan)

    Unfortunately, this seems to remove most the places you can put the dark castle, looking at the test server you can now only build it in a handful of places... hurrah for testing before implementing!

    I am not sure if its a side effect of this or
    •Building: Map elements cannot be removed anymore by placing decoration buildings
    but people might be in for a shock after the update when they find that you can barely build anything anywhere anymore, most of the spaces cleared by paying gems for rock destruction for example also no longer work properly. It seems that trees/bushes/fallen trees no longer use just the border between spaces, but also occupy all the adjacent squares around them.
    i would like an answer to this one

    If they do continue with it, i can see problems arise
    • what happens to buildings on those spots
    • less room to build
    • means production will go slower
    • means wait for resources longer
    • game will go slower and then what happens ?

    with the new production lines the need for coal went up. More pine is needed for that.
    More do an FT, the need for bows increased and again more pine is needed.
    Where can we possibly put all the cutters and foresters if 1 simple shrub takes that many slots away ?
    and that's just 1 example

    Greatly Reduced places to put buildings.

  7. #17
    Pathfinder
    Join Date
    Dec 2012
    Location
    uk farnworth nr bolton
    Posts
    8
    World
    Sandycove
    Quote Originally Posted by inyi View Post
    i would like an answer to this one

    If they do continue with it, i can see problems arise
    • what happens to buildings on those spots
    • less room to build
    • means production will go slower
    • means wait for resources longer
    • game will go slower and then what happens ?

    with the new production lines the need for coal went up. More pine is needed for that.
    More do an FT, the need for bows increased and again more pine is needed.
    Where can we possibly put all the cutters and foresters if 1 simple shrub takes that many slots away ?
    and that's just 1 example

    Greatly Reduced places to put buildings.
    Plus if you have bombed rockys mountians (spent gems) to remove them will we get the gems back

  8. #18
      Dedicated Scribe
    Join Date
    Jul 2013
    Location
    Hundred Kingdoms
    Posts
    476
    World
    Sandycove
    Quote Originally Posted by BB_Ravel
    • Stacking in the Star Menu
      Most items in the Star Menu are merged together in one stack. Specialists, Adventures and some buffs like premium days and licenses are not stacked. You can find more info in the > Sneak Peek <

    • Guild Quest Rework
      New quests added for level 50+ players and rewards are now based on the percentage of guild members that complete the quests. More information can be found in the corresponding > Sneak Peek <
    Both these Sneak Peeks contain the usual disclaimer, so are Dev Diaries forthcoming?

    Or does this mean we are to treat the Sneak Peeks effectively as such?
    Last edited by Madorosu; 14.01.16 at 08:54.

  9. #19
    Master of Strategy Kit_'s Avatar
    Join Date
    Jul 2013
    Location
    Berlin
    Posts
    931
    World
    Newfoundland
    Quote Originally Posted by Madorosu View Post
    Both these Sneak Peeks contain the usual disclaimer, so are Dev Diaries forthcoming?

    Or does this mean we are to treat the Sneak Peeks effectively as such?
    Dev diaries have, of late, been extremely late. If we are to get any, expect them to be on the day before the release.

  10. #20
    Ruler of the Land BB_Ravel's Avatar
    Join Date
    Nov 2011
    Posts
    2,852
    World
    Newfoundland
    UPDATE: Another Change Log update has been posted here.

Reply to Thread

Similar Threads

  1. [Feedback] Change Log - 23/02/2016
    By BB_Ravel in forum News Feedback
    Replies: 127
    Last Post: 25.04.16, 13:15
  2. [Feedback] Change Log - 22/03/2016
    By BB_RobinHood in forum News Feedback
    Replies: 24
    Last Post: 23.03.16, 11:55
  3. [Feedback] Change Log - 15/03/2016
    By BB_Ravel in forum News Feedback
    Replies: 27
    Last Post: 17.03.16, 08:53
  4. [Feedback] Change Log - 04/02/2016
    By BB_Ravel in forum News Feedback
    Replies: 26
    Last Post: 04.02.16, 19:52
  5. [Feedback] Change Log - 26/01/2016
    By BB_Ravel in forum News Feedback
    Replies: 14
    Last Post: 27.01.16, 12:03

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.