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Thread: Slim Browser Version

  1. #51
    Jolly Advisor
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    Quote Originally Posted by PaulLG View Post
    And if you read it, you would have seen that it says "If you want to deliver Unity made content via web browser we recommend you use WebGL."

    I've seen nothing from BB that states they will be using "Unity Webplayer", just that they are moving to Unity.
    Exactly, it's too vague.
    It's reasonable to assume that BB wish this to remain a browser based game, logically that could be using Unity webplayer.
    Or will we be moving to a client based system?
    Not enough info.
    Just hope they don't make the same mistakes King/Royal games did, started porting their games to HTML5 and suddenly they don't work on machines with 32bit browsers or Windoze.
    Looks like the muppets did the work on a full 64bit system and didn't check for dependencies/compatability.
    Basilisk did similar with the Linux versions of the Eschalon series, versions 2 and 3 asked for dlls not common on most stable versions, only the bleeding edge ones.

  2. #52
    Enlightened Sage
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    Quote Originally Posted by MuffinMule View Post
    Afraid Adobe contradict this in the FAQs and state that they will NOT block Flash Player from running Flash content until June 2021.
    My reading of that is that browser + Adobe Flash Player eg: Firefox will continue to play content until June (at our own risk of course).
    Whereas, browser + internal Flash eg: Chrome and pepperflash will be down to the browser company & will probably be zapped in January.
    Adobe's own employees said on the forums that it will blocked by then and people have investigated that the runtime plugin has had a timed kill switch built in for over 6 months. Things may have changed but regardless what the exact date is BB has already said that you can no longer login with any browser when the new downloadable version comes.

    Quote Originally Posted by MuffinMule View Post
    Exactly, it's too vague.
    It's reasonable to assume that BB wish this to remain a browser based game, logically that could be using Unity webplayer.
    No. Unity webplayer was deprecated several years ago and it was removed from Unity. All browsers also removed the interface that the plugin used so it's impossible for BB to use it even if they wanted. https://blogs.unity3d.com/2015/10/08...layer-roadmap/

    What PaulG said is correct, BB will use the WebGL export with Unity which has been the only browser play option in the game engine for a long time.

  3. #53
    Community Manager
    Ruler of the Land BB_Trafffer's Avatar
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    We are not using the web player version of Unity, but WebGL.

  4. #54
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    Northisle
    so all of us using a mac can now not log in

  5. #55
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    Northisle
    BB why dont you just take the game down and fix the problem till we can all log in

  6. #56
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    Traffer what do us mac users do do we got all our prem time back when this is fixed

  7. #57
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    BB_Trafffer you gone in hiding what do all us mac users do

  8. #58
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    I am a Windows 10 user. Can´t get into the game. Anybody else have that problem? When I have downloaded the client and try to install, my pop ups and text do not correspond with the user manual BB put up.

  9. #59
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    https://forum.thesettlersonline.com/threads/38014

    you can read it from here.

    answer to kevin

  10. #60
    Enlightened Sage
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    "MacOS: We'd like to make further optimisations and polish to the Mac Client, we're aiming to launch it in early January. Currently, only the Windows client is available. We sincerely apologize for the delay."

    https://forum.thesettlersonline.com/...567#post360567

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