still not enuff time if u;ve been at work and can't log on at 2am
seems like many ppl r seeing the glass half full and many r seeing it half empty but there does seem to be a general theme that the new gq system looks really good but need some more work. slightly easier quests maybe and stopping big guilds earning a lot more ggc than smaller guilds for the same quests, I can see hoarders doing well with that somehow
I hope bb see this and at least think about the comments
mine is already buffed with steaks by a friend early in the morning, would have to use stop buff and place new buff on it but still it is a strange quest, what happens to my guild friends that come home in the afternoon and have only a few hours left to do it? On NL server now also a quest that I just can make in time but have to stay up till late in evening to complete. Its like the title say: lost for words
so select the ones really hard/impossible and feedback specifically on those- blanket feedbacks of this is horrible etc wont go anywhere
A lot of the quests will need some awareness and preparation- have buffs ready (like glue for the tome quest) and try an early login to kickstart the requirements
also- realize that for most of the player population , completing a guildquest was not a daily thing, 2 or 3 a week would in many guilds be a good score. Reflect your rewards in coins (even when skipping a few due to being too hard/not fitting your schedule/not having the right items prepared/handy) to the amount you got previously and most will find they will be at worst on a more or less even setting and a fair few end up better off
the ones a bit out of the ballpark will need to be found and feedback given to BB and see if they can be adjusted from impossible for 90% to just hard to do
so....log on tonight and have to make 100 carriages...at just over 12/hour......in 6 hrs. really?
(and no, i'm not going to upgrade my carraige maker, i can find far better uses for 3.5k granite......)
I strongly agree with you Bluesavanah and also worry about smaller guilds losing active members because they see something bigger, brighter and shiny'er in other larger active guilds.
My previous comments have all been a direct response to the original post and subsequent suggestions. Yours and a few others here make sense.
When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's
If the "produce x of y" quests were changed to "possess x of y" then a lot of problems would be solved. Some could produce themselves, others could buy on the market and ask guild members for help.
With a 24 time constraint the production quests don't seem to make much sense in many cases.
Sorry, but I've slept since then...
i think they are supposed to be hard, it's part of the balancing. They do not intend to have everybody earn 150 guildcoins every day.