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Thread: guild quests - lost for words

  1. #121
    Architect of the Empire vigabrand's Avatar
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    Quote Originally Posted by lordloocan View Post
    23/1 Make a codex. 1/2 Make a codex. So in 8 days players have to make 10 manuscripts in order to make 2 tomes (Minimum) in order to be ready to make another codex?
    already decided when this quest pops up I'm just not doing it. its freed me up to carry on skilling my specialists which is more of a priority for me and I really don't think I can manage it even when buffed on my lvl4 bookbinder. I haven't bothered with lvl5 because I can still only make 1 script per day due to not wanting to be playing settlers 16 hours per day. The 24 hour buff looks ok, but I cant make proper use of it unless I log on 14-18 hours after applying the buff to line up a 2nd script.

    If we had a queue the quest would be more do-able and the 24 hour buff worthwhile.

    bb has made some good changes (in my opinion) but they have a cascade affect that needs addressing, coal for weps, queue for bookbinder, etc.
    Last edited by vigabrand; 01.02.16 at 21:22.

  2. #122
    Nifty
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    The new system is great.
    The new quests suck big time.

    1) It is often physically impossible to produce X of an item in the time required even if the building is fully buffed because of the alignment between your log on time and the time period of the quest. eg if I log on and there are only 6 hours left before the guild timer runs down I cant make the X items in that time. Physical limits mean I need at least 10 hours to do so.

    2) It is often physically impossible to construct an item in the time required. This is because the building is already in use. I can for example produce a Tomb if my Bookbinder is already in use.

    3) It is often financially not viable to do the quest. eg produce X resource which uses Y resource. If you dont have any Y you have to go buy some off trader and this can either not be available or be ridiculously expensive.

    The problem with all of these situations is that the Player is willing but the system is not.
    This leads to frustration and resentment and does the opposite of what a guild quest should do, which is to bring players together.

    All you need to do is adjust the limits of the quests.
    Instead of "produce a tomb in the book binder" it should be "produce any item in the book binder"
    Instead of "produce 400 X" it should be "produce 40X"
    Instead of "do this adventure" it should be "do any adventure"

    Why do this?

    Start by asking what is the goal of the guild quest system?
    Is it to have something difficult \ costly that only 25% of players will achieve, or is it to promote a feeling of community and working together amongst the players?

    If you feel that quests need to be made more difficult then by all means do so with the Daily Quests.

  3. #123
    Architect of the Empire vigabrand's Avatar
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    Quote Originally Posted by Bigbelly View Post
    Instead of "produce a tomb in the book binder" it should be "produce any item in the book binder"
    Can't be done, unless I log on before work and again before bed or stay online for 12 hours. It's a stupid quest!

    Quote Originally Posted by Bigbelly View Post
    If you feel that quests need to be made more difficult then by all means do so with the Daily Quests.
    +1

  4. #124
    Ruler of the Land Xibor's Avatar
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    Quote Originally Posted by Bigbelly View Post
    The new system is great.
    The new quests suck big time.

    If you feel that quests need to be made more difficult then by all means do so with the Daily Quests.
    +1
    Sorry, but I've slept since then...

  5. #125
    Architect of the Empire vigabrand's Avatar
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    today I have to make 1k int paper. all I need is a lvl6 mill with a x4 buff and 12 hours! seems all the science related quests are just dumb!

  6. #126
    Architect of the Empire
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    Quote Originally Posted by vigabrand View Post
    today I have to make 1k int paper. all I need is a lvl6 mill with a x4 buff and 12 hours! seems all the science related quests are just dumb!
    Some of the quests reflect a vision of how BB think you should be playing the game, another that annoyed me is the move a hunter, I have 46 deerstalkers why would I need a hunter, secondly why would I want to move it if I did.

  7. #127
    Architect of the Empire
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    Quote Originally Posted by Bigbelly View Post

    If you feel that quests need to be made more difficult then by all means do so with the Daily Quests.
    I can see it now, complete VLT in less than 6 hours losing less than 50R and 50B. Reward 50 granite and 145 Pinewood logs.
    Last edited by Bluesavanah; 07.02.16 at 14:15.

  8. #128
    Original Serf
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    Guild quests

    Honestly, these gqs are getting ridiculous. Today I have to pay 25 crossbows. 1. - I don't have any crossbows. 2. - If I did have any crossbows I wouldn't pay them for, say, 125 gcs.

    Come on BB, please make these gqs achievable and worthwhile.

  9. #129
    Quartermaster
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    125 guildcoins are worth about 10x 25 crossbows? looks worthwhile to me.

  10. #130
    Architect of the Empire
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    125 is a bit optimistic- we can get from 50- 90. There are several other quests about this,- so maybe post there instead of a new tread.
    Mine is pay 50 cannons today, not going to do that either.
    Last edited by Urd123; 09.02.16 at 12:02.

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