You got to love complete VLT on a work day![]()
You got to love complete VLT on a work day![]()
Shocking.
Nobody will trade my 12 Guild Coins for the 50 Cannons that BB expect me to trash for 12ggc reward.
Been trying to get a trade all day long, no takers, makes me wonder if cannons are maybe worth more than 12ggc?
It is so true. It stuns me that those in control haven't thought about this? You may only get hours depending upon when and how often you sleep. And then an adventure of that scale? Yeah, you can do it but I don't care how many buffs you have you can only build so many troops in a given period of time.
It boggles the mind...
Sorry, but I've slept since then...
Why do you think BB expect you to 'trash' 50 cannons for only 12 guild coins?
Surely you get 12 guild coins when you complete your element of the quest plus the extra guild coins when the guild quest ends which could be anything from very few to over 200 depending on the number of people that complete the quest in your guild.
If you are assuming its just the immediate 12 guild coins then you are extremely short sighted in your view and your statement.
another quest I dislike because it involves a level 4 or higher advanced paper mill at least x2 buffed and needs me to come on at just past midnight and complete not too short of midnight the next night. The amount of paper needing to be produced needs to be dropped to something like 250 to be realistic.
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you guyz know you can just buy a lootspot to complete VLT right?
Doesn't the time factor change the calculation in this regard? 80% completion in unlimited time is not the same as 80% completion daily, except in very active (I dare say larger) guilds. This standard dictates a style of play, one which I personally don't ascribe to and I don't think the game itself forces.
Fishslice: I think your valuing the guild coins over the cannons is based on your personal situation. Not all players, even at higher levels, will make that same assessment. For more casual players, or those without completely built out islands (amassing the granite necessary to produce higher level buildings takes a lot of activity, more than the associated xp amassed in many instances) producing cannons is not feasible (and since, without adventure mishaps, they don't often need to be rebuilt, many choose not to make them). Thus 'paying' with resources that are rarely produced requires the trade market being conveniently available with reasonably priced goods - and if many people get the same quest (as they do) then those goods become scarce quickly.
So, I would suggest that 'pay' quests of rare or valuable resources (those that one can't or doesn't often produce, or that take a long time to produce) are, in many cases, very difficult. That coupled with the guild quest (rather than a daily quest, which can be opted out of more easily) makes for this frustration among more casual players (and those with less developed islands, for whatever reason).