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Thread: guild quests - lost for words

  1. #161
    Pathfinder
    Join Date
    Dec 2012
    Posts
    5
    World
    Newfoundland
    Quote Originally Posted by Urd123 View Post
    Why pay to get the quest done- they can never be worth that ????

    I agree that the quests does not fit the new system, many of them require more than the 6- 8 hours many players have on a normal weekday. But cant undestand why you simply skip the quest instead of paying gems. As you say, the coins are not worth that.
    Obviously I was not paying for each quest, but when i needed to due to a lack of time for completing one. There is huge pressure in my guild to do daily quest, so having the ability to skip the hard ones with gems, helped a lot.

  2. #162
    Quartermaster
    Join Date
    Jan 2012
    Posts
    152
    World
    Newfoundland
    I got The Way Home as guild quest today and it seems the one who designed that one thinks that all players are online at 1 in the morning. It includes building a codex, something that takes 17 hours. With only 24 hours to complete, no ability to queue things and the shortest production being 12 hours, I have no idea how they think that was a reasonable quest. It would have worked with the old quild quest system where you had some time to react. Now it basically assumes that you do not already have any books going as new guild quest roles over and that you have 5 tomes to spare. This quild quest needs to be removed. It is not even remotely realistic with a 24 hour time limit.

  3. #163
    Skilled Student
    Join Date
    Jul 2012
    Posts
    13
    World
    Sandycove
    I have 'The Mapmaker' today. This requires, along with paying 200 printing press letters, producing 1000 Intermediate Paper. I have only a level 3 Intermediate Papermill, but I haven't seen a need to upgrade it yet. Despite that, I have buffed the papermill with a Badge (so 3x), and I am currently 2.5 hours into it (after I logged in). I have produced a grand total of 111 pieces of paper. There is not enough time to complete. Even at twice this rate, it would be close. So, I would submit this quest for the list of Guild Quests that need to be changed in light of the new 24 hour format.

  4. #164
    Town Councillor
    Join Date
    Sep 2012
    Posts
    472
    World
    Northisle
    Quote Originally Posted by FolquetTheGreat View Post
    I have 'The Mapmaker' today. This requires, along with paying 200 printing press letters, producing 1000 Intermediate Paper. I have only a level 3 Intermediate Papermill, but I haven't seen a need to upgrade it yet. Despite that, I have buffed the papermill with a Badge (so 3x), and I am currently 2.5 hours into it (after I logged in). I have produced a grand total of 111 pieces of paper. There is not enough time to complete. Even at twice this rate, it would be close. So, I would submit this quest for the list of Guild Quests that need to be changed in light of the new 24 hour format.
    Butbut but... you can put 20 Intermediate Papermills on your island, just to complete guild quests O.o

    Agree. I also hate that one - when I log in at 7pm in the evening, it's impossible to complete even with a lv6 Papermill.

  5. #165
    Original Serf
    Join Date
    Dec 2012
    Posts
    7
    World
    Sandycove

    Guild Quests involving cannons

    This is the 3rd day running I have recieved a Guild quest involving the buying and selling of cannons
    As a Lv46 player - I cannot make cannons - so to complete the quest I have to trade
    In total i returned 70 cannons to BB at a cost of over 2000 guild coins -
    So what I would like BB to consider is

    -is it reasonable for a player to be given a quest to surrender items that they cannot manufacture
    -is it reasonable to have 3 consecutive GQ's that involve an item they cannot produce

    Merged
    Last edited by MOD_Dryad; 02.03.16 at 11:25.

  6. #166
    Ruler of the Land
    Join Date
    Feb 2013
    Location
    Devon
    Posts
    1,306
    World
    Northisle
    Quote Originally Posted by Geordieman View Post
    This is the 3rd day running I have recieved a Guild quest involving the buying and selling of cannons
    As a Lv46 player - I cannot make cannons - so to complete the quest I have to trade
    In total i returned 70 cannons to BB at a cost of over 2000 guild coins -
    So what I would like BB to consider is

    -is it reasonable for a player to be given a quest to surrender items that they cannot manufacture
    -is it reasonable to have 3 consecutive GQ's that involve an item they cannot produce

    Several in my guild have had to do the same, also for wheels.

  7. #167
    Architect of the Empire
    Join Date
    Nov 2014
    Location
    Denmark
    Posts
    951
    World
    Newfoundland
    I totally agree, but I think it would be better tp put this in one of the other treads about the guild quests.

  8. #168
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,158
    World
    Sandycove
    This problem is a old one which predates xxl
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  9. #169
    Architect of the Empire
    Join Date
    Nov 2014
    Location
    Denmark
    Posts
    951
    World
    Newfoundland
    This one is one of the worst so far.
    http://prntscr.com/ae80ee

    move 2 hunters

    If I am to move those I have - it will cost me

    500 marble 500 coins- all in all 1000 marble - 1000 coins.

    and honestly - what is the point of moing building around.

    http://prntscr.com/ae812a

    I can build a new hunter - cheaper to move a 1 level hunter, then demolish it - all in all it is as meaningful as moving a pile of bricks from one place to another - then back again.
    Who made these quest? Not someone who ever tried paying it - that is for sure, and not someone who have any thing close to imagination

  10. #170
    Erudite Pioneer
    Join Date
    Nov 2014
    Posts
    50
    World
    Newfoundland
    Quote Originally Posted by Urd123 View Post
    I can build a new hunter - cheaper to move a 1 level hunter, then demolish it -
    If you've got the building license to spare you can always keep the level 1 for the next time the quest reappears. :P

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