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Thread: [Feedback] Change Log - 23/02/2016

  1. #101
    Nifty
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    Quote Originally Posted by Mannerheim View Post
    Maybe all the changes are done so [...] they can sell the dynamites, gem island, etc. easier or maybe all these are related to some upcoming merchant items or other stuff
    I think this is one aspect. Another one might be bad code and/or sloppiness. But whatever the reasons are, selling dynamite isn't even helping because some of these spots can't be really used for anything or need follow-up-explosions to turn them into usable space. I've been testing this on test server and there really are only a few mountains/rocks that can be turned into efficient building space. So my advise: before doing this on the live client, test it on test to make sure the result is what you expect it to be (which it isn't in most cases, at least imho).

  2. #102
    Ruler of the Land topgearfan's Avatar
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    So we are back to the old no communication before the fact/everything is working as intended steamrolling after the fact. Sad.
    Was fighting windmills from Aug 2012 to Oct 2019.

  3. #103
    Architect of the Empire
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    Changes seem to of affected landing zone area west off mayors house as far as placing deco's goes, probably half the plots there were before. Going to find it hard to force generals to land elsewhere.


  4. #104
    Ruler of the Land
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    Quote Originally Posted by Bluesavanah View Post
    Changes seem to of affected landing zone area west off mayors house as far as placing deco's goes, probably half the plots there were before. Going to find it hard to force generals to land elsewhere.
    Coll spawns and landing spots kind of share same locations, though you can try blocking landing spots with roads.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

  5. #105
    Ruler of the Land BB_Ravel's Avatar
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    UPDATE: New limited offers become available in the shop every few days. Check in game to see the currently available offers.

    As mentioned before, the feedback received in regards to the reduced building space and its impact on the Community has been passed on. Thank you for sharing your thoughts!
    Last edited by BB_Ravel; 29.02.16 at 12:49.

  6. #106
    Quartermaster
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    Sandycove
    Hello everyone,

    I would like to inform everyone that we are working on that issue. We are planning to make further changes; it will not be left in that state. Meanwhile, to provide all Settlers with the opportunity to rebuild affected island parts, we will soon conduct a "move building" event.

    More details and the schedule will be shared in the next few days.

    BB_Endesmor
    from the US forum

  7. #107
    Ruler of the Land
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    Quote Originally Posted by inyi View Post
    from the US forum
    That will be good other than the fact that I am not sure we dare move buildings in case when we pick them up we find we cannot put them back down......

  8. #108
    Ruler of the Land BB_Ravel's Avatar
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    As a result of the feedback received, the unavailable building spots are under investigation.
    Further changes are planned to improve the situation and we will soon have more details available about a future "Move Building" Event, aiming to allow all Settlers to rearrange their island in a satisfactory manner.

  9. #109
    Ruler of the Land topgearfan's Avatar
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    Was there an uprising in Germany or something that the response went from "go to suggestions and suggest that we fix the bugs that we created" to "everything will be better"?
    Was fighting windmills from Aug 2012 to Oct 2019.

  10. #110
    Nifty
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    Newfoundland
    Quote Originally Posted by BB_Ravel View Post
    As a result of the feedback received, the unavailable building spots are under investigation.
    Further changes are planned to improve the situation and we will soon have more details available about a future "Move Building" Event, aiming to allow all Settlers to rearrange their island in a satisfactory manner.
    There is nothing to improve! Restore the buiding space as it was, point!
    BB claim it was not a bug but intended so when obviously because of it all population buildings (from Witch Tower to Frozen Manor to Magnificent Residence) are hard to place on the map now and a lot of spot are precluded for no reason at all! they block nothing and there is nothign there to block them!

    While at it. You can tell BB support team to learn to read e-mails instead of keep "copy and past" answer without reading any of the e-mail content!
    Another thumb down!

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