The Change Log for this feedback thread can be found here.
Please note the Change Log is posted one week before the version is deployed, so this version will NOT be live tomorrow.
Thank you!
BB_Ravel
The Change Log for this feedback thread can be found here.
Please note the Change Log is posted one week before the version is deployed, so this version will NOT be live tomorrow.
Thank you!
BB_Ravel
Building: Map elements cannot be removed by placing decoration buildings any more
on the presumption this relates to the grass/bushy little things that spawn; can you not just stop them spawning full stop? The player workaround of planting flowerbeds then demolishing them to get rid of them has purely been to win back build space that was previously there.
New improvements are always welcome.
I hope some time in the future we get our island cleaned 'cause there is a lot of wasted space and not sure why. Maybe we did something wrong on the beginning and now we have so much space useless.
I still forsee trouble with chat being disabled till lvl 5. Only yesterday had someone in help tab struggling at lvl 4.
so what happens to all the buildings on those spots ?Building: Map elements cannot be removed by placing decoration buildings any more
as we already saw on test it doesn't involve buildings on bushes etc only, but a lot more. Buildings spots will be reduced
Greatly Reduced places to put buildings.
Everyone better make screenshots of their islands
is this what we get ??
And how about the areas where rocks have been removed, has those been fixed or can't we build there anymore either ?
It would be appreciated if we get an answer about this
i hope this also means its no longer in artefact searches tooBuff: "Solar Flare" is removed from the shop, as zone buffs can be cancelled with the new UI
I just found out about it and thought was a great way to get rid of bush who were making life hard.
We got way too many bush, tree, rocks (and not all rocks/rubbles are destructible! by the way we don't even have enough Shotfirer and Demolition crew in the merchnat to get rid of all those who can be demolished lol).
I read several player complaning about the excess of tree, bush and rocks even in the new archipelago but doesn't looks like anyone is listening
Let's make an example. The new easter event building Spacious Storehouse is very fast and perfect for the new improved building althought...where should we place it? with al the bush and tree and undestructible rubble/rocks it's potential is just wasted!
I keep wondering if you actually listen to any long time player before making such changelog.
Please think well about this! If you really wanna change something then get rid at least of those bushes, trees and rubbles who are just in the way (example ins ectors 8 and 9!)
Last edited by Sir_Galavant; 08.02.16 at 17:49.
Building: Map elements cannot be removed by placing decoration buildings any more
Going to make the free move weeks pointless.
When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's
"Building: Map elements cannot be removed by placing decoration buildings any more"
Just wondering...shall we expect a "Gardner buff" to remove 1 bush at 400 gems each?