This is something that has been on my mind for a while now. I've been playing Darkest Dungeon during EA and there is this feature that after a mission the heroes will get mostly random positive and negative characteristics/quirks, e.g. healing faster, afraid of catacombs, consuming more food, dealing more dmg in certain surroundings, etc. [Removed] Ofc these quirks have a big influence how heroes interact, which then again has impact on their decisions and outcome of fights.
A system like this would be probably too complex for TSO, and I doubt it could be coded into the current state of game. However, the basic idea remains, adding a feature that can work similar, without causing imbalance for fights and such.
For example, if a general fought 100 battles he could get some sort of promotion, maybe travel % faster to adventures, or having a small chance of getting % more of reward X, or things like that. The promotions/improvements would be random so there would be no way of knowing what one will get. This would only apply to normal gens. The amount of improvements would be limited, say first promotion after 100 battles, next after 1000, etc. with a maximum number of promotions of 3-5 (to keep it balanced). So after let's say 1.000.000 battles the normal gen got 5 random promotions which make him very special compared to other normal gens who got fice totally different improvements.
In theory this sounds quite fun to me, because there is more focus on what gens to chose for certain adventures to actually fight (not just bring troops). It would also add a bit more "realism" meaning gens getting better at certain things after doing them over and over - and since every gen is a different "person" they develop differently - one is an explorer type, the other one just knows the shortest ways to islands, the other one can regen faster due to medical knowledge, etc.
This is quite a new concept and probably will never be done, but I'd like to hear what you guys think about this.
Please don't post non-TSO links.