Yawn... Why not just build the mechanics and keep it hidden till its useful. Instead you take up more screen space with stuff that's useless with a vague suggestion it may be usable in the future.
Why give us a Dev Blog to tell us about stuff you may or may not do when you have taken us down that road so many times before. Instead, grow a pair and give us an update on all the previous Dev Diaries where you have actually shown us stuff that was a work in progress and either admit you can't or wont do those things or at least give us an indicative timeline for stuff previously announced.
Here's an example from 2012 as linked >> Here
Last edited by fishslice; 26.02.16 at 22:41.
Sounds like a good thing since it should mean implementing bonus events will be less likely to completely break the game. BB have a pretty poor track record of that in the past. Remember the wonderful explorer event that was deployed even though the devs knew it was broken and then they kept it for two weeks in that broken state? All that from mutiplying a variable with a constant.
i think its all a waste of time until u fix up the adv back to the way they were with gens landing in all spots on an island like before instead of the one spot nopw and wasteing our time clearing just one sector before we can get all our gens on the island please go back to the old ways with more landing spots
im not interested in this. im interested in bug fixing which is for me the biggest problem atm (performance and bug issues)
Hi.
How about a buff called "I'm on vacation" and can be used for a total of let's say 30 days a year. Closing down all production, and makes certain that you log on every day without actually doing it. Would sure help a lot, as many don't have access to internet while on vaccation And at the same time you only get 10 gems a week for every week or part of week you use it. Can be produced in prov house or spec prov house.