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Thread: Trade Office Upgrade

  1. #1
    Nifty
    Join Date
    Aug 2015
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    59
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    Sandycove

    Trade Office Upgrade

    Let us upgrade the Trade Office like every other building - using beans or beanstalks.

    Each level adds a permanent slot (so maximum 6 slots) at the TO, allowing six trade offers at the same time. If you think this is too much, make less slots. Make it expensive enough, but also make a fair price so it becomes an alternative to buying slots with gems/gold (one can calculate this, similar to gem pit). I'm quite sure this can be balanced in a fair way that doesn't affect gem sales.

    Why is this a good idea? Despite fearing gem sales going down due to this optional way of getting more slots on TO, you should rather think about long-term effects, like players sticking with the game and bringing new people in. It keeps high level players motivated to get beans/stalks and use them for something that adds what Sharpielein expressed quite perfectly:

    How about something players actually care for - something that people would want to use with (near) infinite demand, e.g. something that:
    a) Is worth getting
    b) Gives you some sort of "progress"
    c) Does not consume a limited resource, such as island space
    TO upgrade adding more slots would be exactly this. It doesn't consume island space or other rare resources, it is worth getting TO upgraded for more slots and it definitely is a progress, not only concerning game mechanics but also from a motivational point of view.

    You want to motivate people to play your game because that is what keeps it alive. Gem sales, that's just fast cash. You want to invest in a player base, if you really want long-term profit yourselves.

  2. #2
    Town Councillor
    Join Date
    Sep 2012
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    628
    World
    Northisle
    Quite a decent suggestion. Saving 3-6 gold coins on the occasional trade is more of a convenience than a game changer - but I'd surely be the first to sink some beans(talks) into that.

  3. #3
    Committed Clicker
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    I can't see why any players would be using gems for trade slots, there are plenty of slots available for coins and unlocks aren't permanent.
    Trade is just like many other areas in the game, so much potential that we'll probably never see change for the better. In fact, I remember not so long ago when trades used to last for 8 hours.

  4. #4
    Ruler of the Land topgearfan's Avatar
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    Newfoundland
    Maybe the trade office could add an hour to trade duration per level?
    Was fighting windmills from Aug 2012 to Oct 2019.

  5. #5
    Ruler of the Land
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    Quote Originally Posted by topgearfan View Post
    Maybe the trade office could add an hour to trade duration per level?
    Personally I would not take advantage of that if made available.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  6. #6
    Nifty
    Join Date
    May 2014
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    Newfoundland
    That would make a lot of sense. Or at least make the gem slots permanent.

  7. #7
    Ruler of the Land TheVictorious's Avatar
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    Sandycove
    +1

  8. #8
    Keen Commentor Syltom1's Avatar
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    Newfoundland
    I've just thought the same idea, tried to search and found this thread. Please let us upgrade the Trade Office for permanent additional slots.

    Even if it will be as expensive as Barracks, Provision House and Bookbinder, I am still willing to invest big bucks for something everlasting rather than some small changes for occasional.
    Last edited by Syltom1; 12.04.16 at 00:12.

  9. #9
    Nifty
    Join Date
    May 2012
    Posts
    73
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    Sandycove
    Trade Office PER LEVEL:

    +3 Hours post duration
    +1 Lot extension
    +2 Maximum posts allowed

    Level 6 Trade Office = 18 hour post duration, up to 6 Lots per post and 12 posts maximum.

    Upgrade Costs:

    Level 2: 1500 Coins, 750 Advanced Paper
    Level 3: 12500 Coins, 3500 Advanced Paper
    Level 4: 30000 Coins, 6000 Advanced Paper
    Level 5: 75000 Coins, 12000 Advanced Paper
    Level 6: 125000 Coins, 20000 Advanced Paper
    Last edited by Solzar; 12.04.16 at 01:16.

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