
Originally Posted by
Dorotheus
Since I lost troops to this bug I've been ensuring that I transfer a general to another location before attacking with him, even if this means moving him back because he landed in the right spot. Since adopting this policy I have suffered no surprise losses.
+1
Since yesterday, when the Tavern fellow above developed free will and the others danced, I've done the same. So far so good and a little time spent juggling them seems well spent. That's a fair few BKs, and no unpleasant surprises. Here's hoping it holds as a workaround until this is sorted.
Edit for clarity: For me it's been every general, including starred fellows, landed or placed on the map and then moved to a new spot before using any of them. May be overcautious, but those 90 Cannoneers stung.
Still curious how much the "BK" part is like the "QM" part. The Quartermaster is huge (for now) so it's fitting the problem would show first and most on him but the problem isn't just his. Black Knights is probably the most popular often played adventure these days so any issues would show up fastest there, but...