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Thread: Traveltime to adventures

  1. #1
    Jolly Advisor
    Join Date
    Sep 2012
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    186
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    Northisle

    Traveltime to adventures

    The last few days I noticed that my normal gens are slower than normal.

    Because my premium was running low, so I immediately sent my normal gens to the adventure, then loaded troops in QM and clause and sent the rest of the gens.



    As you can see, the adventure had been running for 40 minutes and my normal gen were only just about to land.
    Last edited by MOD_Houri3; 29.03.16 at 16:58. Reason: image fixed

  2. #2
    Ruler of the Land Thejollyone's Avatar
    Join Date
    Jul 2012
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    in absentia
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    2,072
    World
    Sandycove
    confirm this does happen, though I cant give a reasonable answer as to why.

    A wild guess may be the new archipelago and the stores not counting as exit points; but I dont really think its true as it would have been more widely reported. Its not restricted to the slow 30 minute gens either, as I have had single fast lootspot gens taking nearly 25 minutes as opposed to the 15-16 they should take

  3. #3
    Ruler of the Land
    Join Date
    Jun 2012
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    Milky Way
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    2,854
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    Sandycove
    From what I've been able to tell travel time for MMA, Mod, Drac, QM, BHG & Vet have all been 33% longer since event start.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

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