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Thread: Adv SLEEPY REEF in detail for GEN200-LD200-MMA220-VET250-MG270 - 2016 update

  1. #1
    Erudite Pioneer Gamla's Avatar
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    Smile Adv SLEEPY REEF in detail for GEN200-LD200-MMA220-VET250-MG270 - 2016 update

    SLEEPY REEF - sunny side up

    mostly in daily quests, 01 player adv - +/-3260 Exp - the guide is safe and up to date.

    In detail worked out for 5 generals, a mix of real facts + simulations, BUT checked. Easy path to get towards 5 Traitor camps.
    All arriving generals will empty the loaded units on the adventure-island, but only 06 will effectively land.
    Every act is a quest + an added tree-hoover-quest. Find the 4 spots and just click upon.

    OVERVIEW of the targets.



    All camps can be conquered by 1 single wave, except Leader camp 5 [ details down this page ].

    Potential Loot, at the end of the adventure, of course IF ...




    PATH to walk, after landing south side down

    NEEDED UNITS - just a quick try-out [ why ? - every camp-General can be mixed - and the S can be partial replaced by ES - not the other way around - the LB can be replaced by X-bow ]
    GEN200 = about 770R + 120 S + 130 C + 80 LB + 80 XB ( or 80LB + 20XB )
    LD200 = about 610R + 131 S + 145 C + 60 LB or 60 XB
    MMA220 = about 610R + 160 S + 80 SE + 160 C + 100 LB + 20 XB
    VET250 = about 625R + 170 S + 80 SE + 220 C + 50 LB + 50 XB (maybe 10 Cannoneer)
    MG270 = about 625R + 190 S + 110 SE + 240 C + 90 XB

    Losses maximum (ONLY calculated for sole use of the mentioned general)
    GEN200 = 470 R
    LD200 = 429 R
    MMA220 = 383 R
    VET250 = 357 R ( certainly more )
    MG270 = 357 R ( certainly more )


    Traitor camp 01 - easy




    For the following attacks on C02 and C03, mostly x2 attack set-ups are mentioned - a max R recruit load + a min R recruit load, combined with S - every value in between is acceptable and will give the same result !!! Just stay in between the Min and Max value with a full load.

    Traitor camp 02 - medium





    Traitor camp 03 - medium





    Traitor camp 04 - medium




    Intermezzo quest - x4 hidden Sabilyn hoover quest





    Just mouse <click> on discover.


    Leader camp 02 - final

    Partial on x2 waves =




    The LEADER camp in the village SINGLE WAVE conquest = part without K cannons +
    a new addition for the lucky owners of K cannons







    FINAL result.




    Of course this guide is personal, but free to use, comment, share, whatsoever. Good luck.

    Link to this Post = http://forum.thesettlersonline.com/t...225#post301225
    Last edited by Gamla; 31.07.16 at 06:34.
    Happy ? Sure I am. Enjoyable and relaxed. ==> Visit Guild FB41

  2. #2
    Original Serf
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    Hello gamla
    Nice basic guide (*2) - I hope to add some simulations - mend to be a positive addendum - it will take some time to put in all extra info - but... it will grow over due time.
    Today about the regular GENenral 200 [GEN200], others will be added later.

    Quote Originally Posted by Gamla View Post
    ... Traitor camp 01
    .....
    additional simulation:

    Traitor camp 01 - 420xp

    General 200 +45R +135C +20B, losses av 38R, max 80 sec - 02 rounds (*1)
    General 200 +40R +145C +15LB, losses av 36R, max 80 sec - 02 rounds

    Traitor camp 02

    Any strength between minimum 200 recruits and maximum 80 recruits + 120 soldiers - will result in victory.

    About MILITIA the same simulation=
    minimum garrison strength = 200 recruit, losses av 80-85 recruit, max 80 sec - 02 rounds
    maximum garrison strength = 81 recruit + 119 militia, losses av 75-76 recruit, max 80 sec - 02 rounds


    Traitor camp 03

    Any strength between minimum 200 recruits and maximum 80 recruits + 120 soldiers - will result in victory.

    About MILITIA the same simulation=
    minimum garrison strength = 200 recruit, losses av 58-59 recruit, max 60 sec - 01 round
    maximum garrison strength = 80 recruit + 120 militia, losses 58 recruit, max 60 sec - 01 round

    Traitor camp 04

    regular General 200 simulations
    minimum garrison strength +200 recruit, losses av 74 recruit, timing av 80 second - 02 rounds
    maximum garrison strength +72 recruit +128 militia, losses av 66 recruit, timing av 80 second - 02 rounds

    any strength value in between is safe, and the losses will be counted between maximum av 74 - minimum av 66

    Traitor LEADER camp 05

    regular General 200 simulations with recruit + militia
    wave 01: GEN200 + 200R will eliminate minimum 61 Elite soldier deserter, the next wave will encounter 19 Esd + 20 Cannoneer des + 1 Sir Robin

    wave 02: GEN200 +61 - 65 - 70R +139 -135-130M, losses minimum 30R maximum 62R, average 52-54R, timing av 100 sec - 03 rounds

    In Wave 02, the amount of recruit [R] can be increased to 100R (+100M) to stay close to losses on an average of 54R.

    This addition will give a wider range to possible, positive and acceptable results.

    a Real played adventure report + maximum losses result

    with +R +B +M +C result total losses 449R (any added higher unit will improve the result)

    Camp 01 - Gen200 +125C +45R +30B - losses 39R
    Camp 02 - Gen200 +81R +119M - losses 69R
    Camp 03 - Gen200 +80R +120M - losses 62R
    Camp 04 - Gen200 +72R +128M - losses 60R
    Camp 05 - wave 01 - Gen200 +200R - losses 200R
    Camp 05 - wave 02 - Gen200 +65R +135M - losses 19R


    Marked-down, extra text, also with precaution of a margin of safety:
    (*1) about basic Gen 200 + 130 C, more simulations, add between 40 recruit - 55 recruit combined with 30 bowman - 15 bowman, will all result on average losses of 38 recruits. Additional the Cavalry count can be added into the simulations with a minimum of 125 C and a maximum of 140 C. Just be sure to take with you the complete 200 garrison regiment.
    (*2) the same simulation-calculation can be added to any mentioned simulation. So each published simulation is always an account of an average situation or possibility.
    If not certain upon a proposed simulation or situation use a simulator. Example:

    With pleasure !! Rest in joy and friendship !!
    Dan
    Last edited by Danna_w84u; 05.06.16 at 22:39.

  3. #3
    Erudite Pioneer Gamla's Avatar
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    Hello Dan
    Thank you for the post with 2 add guides = GEN200 +R +M +B +LB +C / and / GEN200 +R +M +B +C.
    Happy ? Sure I am. Enjoyable and relaxed. ==> Visit Guild FB41

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