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Thread: Mag residences just being curious

  1. #11
    Ruler of the Land lulu10093's Avatar
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    Quote Originally Posted by Amazony View Post
    The most northern spot in S7A is no longer valid since the last free movement event ( too close to saltpeter mine)
    i can still make salt mine there my silly lightshot playing up so couldn't show with min in place if i was to build one hence the red square instead http://prntscr.com/bgnind but them 2 i know i had get the placements spot on if the bottom one was just a bit off right place top one wouldnt work when i did them ones

    edit
    http://prntscr.com/bgnke2 got lightshot working
    Last edited by lulu10093; 15.06.16 at 12:10.

  2. #12
    Jolly Advisor Amazony's Avatar
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    I know that the salt mine is working, I still have building in places where I know if I will move them I will never be able to bring them back on the same spot ( and I am not talking about buildings build over bushes). Since last free movement event , all mines and quarries have a so called safe zone around them that prevent building too close to them. That's why I cant place a Mag res on that spot.

  3. #13
    Ruler of the Land lulu10093's Avatar
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    i didn't realise mines had a safe zone now as some the newer ones i've put down are right in front of mines especially the s3 iron mines area ones they are newish ones the last 3 i places was one 1s next to iron mine, 1 s7 next to pw/coal and the top one last island section next to tit mines as had to move my flour mills out that area

  4. #14
    Ruler of the Land lulu10093's Avatar
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    http://prntscr.com/bgoje1 this and
    i do think i might have found somewhere else for one but means i need to blow a rock up and if it didn't work way i'm looking at it is mehh be waste the 550 gems as i only have 3 rocks left available to blow up (small ones i can buy left) so i will leave that for now

    Edit http://prntscr.com/bgnpue this is the place im not to sure about ^^^
    them 2 above so far are the next to possibilities think ive found to try just need get doing more addys for beans to get them to try it and move things around to fit them in if they do work eg my silos especially need be in s3/6 to be close ish to my one field i have, the storehouse and cokers i can put anywhere really when get build spots back from killing the nobles to keep same population limit if they work and i keep looking for other possibilities for placing them

  5. #15
    Ruler of the Land lulu10093's Avatar
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    http://prntscr.com/bgp0bq found a definate other spot had kill one my storehouses to be able to remake it 1 spot below and move few things but a defiante T shape there so building wells to keep the spot free and know to build one there when i can

    EDIT

    http://prntscr.com/bgs0ao new one placed here
    Last edited by lulu10093; 15.06.16 at 17:58.

  6. #16
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    You can test these things on testserver too. The place you were talking about earlier where you need to remove a small rock. I tried that on test:
    http://prntscr.com/bgq7ib

  7. #17
    Ruler of the Land lulu10093's Avatar
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    Quote Originally Posted by SnowBlizz View Post
    You can test these things on testserver too. The place you were talking about earlier where you need to remove a small rock. I tried that on test:
    http://prntscr.com/bgq7ib
    thank you
    i was thinking i would need to kill the rock that's not a problem i just didn't want to buy one of the last 3 buffs to do it that i can get if it wasn't going to work. I just placed the 71st one in edited post above your comment i think it is
    so this one when again get 15k beans will be my 72nd will get planning and moving the silos ready

    Edit wells placed in spot for mag res number 72 and silos moved ready and rock gone thank you Snowblitzz
    http://prntscr.com/bgsffb
    edit number 2 Its in place http://prntscr.com/bgszfc
    yeah more build spots back them 2 new mag res tonight have gained me 17 build spots back by killing nobles, pirate res and white castles to keep my pop limit the same
    Last edited by lulu10093; 15.06.16 at 19:08.

  8. #18
    Ruler of the Land lulu10093's Avatar
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    http://prntscr.com/bgug7o

    found another spot kill rock where arrow is and it can fit there in s3

  9. #19
    Ruler of the Land lulu10093's Avatar
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    Quote Originally Posted by lulu10093 View Post
    http://prntscr.com/bguugz moved stuff killed te lv 6 imps storehouse (now remaking in different spot) but mag res WONT fit here never mind i have found tat other spot in S3 for now to aim for getting one in

    and found this other one in s7 lol shame i ave to keep killing storehouses to move them though lol http://prntscr.com/bgv6wv
    Last edited by lulu10093; 15.06.16 at 21:47.

  10. #20
    Quartermaster queen-vicious's Avatar
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    Thanks lulu will do

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