I've been playing this game for many years. And I think it's fair to say I have logged in almost every single day since I started. Quite often I never log out. So it's fair to say I play this a lot
Over the years, I have noted that there are some aspects of this game that really need to be looked at and improved in order to ensure a much more enjoyable playing atmosphere. Therefore I would like to suggest the following for consideration:
Automatic Re-Deployment of Explorers / Automatic Re-Buffing Of Buildings.
Presently there is no way around this. And if you have been here a while you will now have 24 explorers. Plus probably a lot of buildings you would like to buff. Therefore it would be worthwhile to have a mechanism where they will re-do their last order/buff until cancelled (or buff runs out). This could be facilitated through a 'Governor' on the island. In this 'office' you would relay the orders and he would execute them on your behalf. This would obviously come at a cost (and therefore be a good resource sink). The cost could be simply Gold Coins or a decrease in efficiency (2x buff works at 1.9x or 24h search takes 25h).
Additionally the Governor would not work if the user was not logged in everyday (as normal), so this would encourage players to keep logging in.
Combat Is Far Too Simple
This might come off as weird, and maybe not many people know this, but: Almost every single camp can be destroyed *using* only recruits. (Not just loosing only recruits, but only having recruits in the general).
This applies to Fairy Tale / Ali Baba adventures, and all the easy adventures. I have completed these using only recruits in each attack.
Of course this is less efficient, but when you have an economy built to mass produce recruits (and they are escorted by *FIVE* MMAs) it certainly makes it an easy /lazy way to do things.
I really think this should change. Obviously this makes it harder for me, but I think it would also make it more interesting. Hopefully future adventures will have units such as a Catapult: Wipes out all Recruits / First Strike
Trade
It is far too easy to be fully self-sufficient. For example, I have an economy where I never need to go to TO and produce everything I could need. This means I do miss out on the aspect of this game being multiplayer (aside from chat). Therefore it would be good if a mechanism was introduced that required me to trade (either through the TO or other means) with other players. Therefore encouraging (perhaps almost forcing) the multiplayer aspects.
For example, the concept of 'Unique Buffs' could be introduced: Only TotoMok can produce Brew Enhancer that enhances Brew Production by 8x. And this could be traded.
With improvements like this (UI/Automation, Battle, and Trade) we could see new spins on the same implementation and help us enjoy what's already there even more
(Note, aside from UI improvements, none of the ideas suggested above would actually be in my benefit
).