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Thread: 8 hour cool down for multi-player adventures

  1. #1
    Ruler of the Land Thejollyone's Avatar
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    Sandycove

    8 hour cool down for multi-player adventures

    We've all been there, stuck in a lootspot or a co-op for whatever reason.

    I would like to suggest say an 8 hour cool down period whereby the invitees are able to cancel their own presence on an invited adventure; perhaps a "Leave Adventure" button. The cost for doing this would be that the player leaving the adventure would only receive xp for the kill(s) they made, no loot reward.

    This would allow the inviter to still play on when they are in a position to do so if desired but unable to invite more players.

  2. #2
    Ruler of the Land
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    Northisle
    Outstanding suggestion jolly, love it and hope they actually think about doing this.

  3. #3
    Ruler of the Land TheVictorious's Avatar
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    +1
    This really needed even for the normal adventures not only co-op, i invited to adventure that player was not even killed any camp, and he disconnected for long time, I have to play it and finish it in my own!

  4. #4
    Ruler of the Land Xibor's Avatar
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    +1
    There would be times this would be helpful
    Sorry, but I've slept since then...

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