Reply to Thread
Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 94

Thread: [Feedback] Halloween Event 2016 Sneak Peek

  1. #61
    Enlightened Sage
    Join Date
    Feb 2012
    Location
    Finland
    Posts
    894
    World
    Newfoundland
    Quote Originally Posted by TheVictorious View Post
    last event managed to get 16K pumpkins without so much time to play, this event will be so hard to get close to 4K or 5K max .
    .. and so did many, many others. Your last sentence tells exactly why they are probably doing this as it resulted in things like people could buy 10-30 new buildings or tons of grout.

    So in short, the whole point of the change is now to limit people getting crazy amounts of event resources and then buying everything from the shop several times with some help. Now there is a hard cap for them to control and beyond that the only way to players get more is to trade with resources or excess pumpkin refills.

  2. #62
    Ruler of the Land TheVictorious's Avatar
    Join Date
    May 2012
    Posts
    1,078
    World
    Sandycove
    Quote Originally Posted by Mannerheim View Post
    .. and so did many, many others. Your last sentence tells exactly why they are probably doing this as it resulted in things like people could buy 10-30 new buildings or tons of grout.

    So in short, the whole point of the change is now to limit people getting crazy amounts of event resources and then buying everything from the shop several times with some help. Now there is a hard cap for them to control and beyond that the only way to players get more is to trade with resources or excess pumpkin refills.
    true, but this can be solved with make event items non-tradable.
    but nothing impossible, they just make things harder for some player, better for another, even with limitation people with gems, or even rich in resources may buy a lot of pumpkins pack or with trade so its advantage for who willing to pay and disadvantage for people who want things free with only their hard work.

    simply it will make event a lot harder and disappointing for low level player or who play game in less time, and make bigger gap between players (this point not means so much but its still a point to say).

  3. #63
    Enlightened Sage
    Join Date
    Feb 2012
    Location
    Finland
    Posts
    894
    World
    Newfoundland
    Making something non-tradable during event does not prevent much if they can be traded later. For example with improved watermill, people just asked their friends and guildies to buy em and trade back when they would tradable again. They have tried this few times and it does not work and just makes the casual players angry who would trade their buildings to get extra event resources.

    Nothing wrong with people buying gems as it means support for the game and benefits everyone. There is also difference between creating unlimited event resources out of nothing as loot vs producing them with field and having a hard cap. With trades there are always 2 people gaining at least something when the excess refills are sold.

    There is no change for lower players in terms of loot when buffed with 3x. The refills are approx 1/3 of the old loot reward and they would have had to play the adventures anyway no matter what they drop. In general the event should actually be a bit easier for low to mid players now as they added pumpkins to explorers with fixed amounts.

  4. #64
    Erudite Pioneer
    Join Date
    Nov 2014
    Posts
    86
    World
    Newfoundland
    Quote Originally Posted by Xibor View Post
    If the Improved Deerstalker says '+200%' then it will be the same as the other improved buildings.
    To be fair though, the deerstalker is in itself an improved building. So an improved deerstalker, while only 2 times faster than a deerstalker is still better in some ways than an improved farm or improved butcher, seeing as they still need the resources.

  5. #65
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,854
    World
    Sandycove
    Quote Originally Posted by MorellaCarter View Post
    To be fair though, the deerstalker is in itself an improved building. So an improved deerstalker, while only 2 times faster than a deerstalker is still better in some ways than an improved farm or improved butcher, seeing as they still need the resources.
    Sorry to disagree with you but in the context of the game the deerstalker is not a improved building. The only building in game producing the same resource produces 1.5x more than the stalker. By your logic a goldtower is a improved coinage.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  6. #66
    Pathfinder
    Join Date
    Dec 2012
    Location
    scotland
    Posts
    8
    World
    Sandycove
    see how it go,s so fare this month not good havening to re boot

  7. #67
    Ruler of the Land TheVictorious's Avatar
    Join Date
    May 2012
    Posts
    1,078
    World
    Sandycove
    Quote Originally Posted by Dorotheus View Post
    Sorry to disagree with you but in the context of the game the deerstalker is not a improved building. The only building in game producing the same resource produces 1.5x more than the stalker. By your logic a goldtower is a improved coinage.
    +1
    the normal hunter even faster than deerstalker !

  8. #68
    Raving Rabbid Areop-Enap's Avatar
    Join Date
    Apr 2014
    Posts
    541
    World
    Sandycove
    Quote Originally Posted by TheVictorious View Post
    +1
    the normal hunter even faster than deerstalker !
    It's faster, but requires a deposit to get the meat whereas a deerstalker produces it for free.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive

  9. #69
    Ruler of the Land TheVictorious's Avatar
    Join Date
    May 2012
    Posts
    1,078
    World
    Sandycove
    Quote Originally Posted by Areop-Enap View Post
    It's faster, but requires a deposit to get the meat whereas a deerstalker produces it for free.
    first fish now is cost nothing, but well, comparing to fish farm that not need deposit production time as same as the normal fishers, so the problem now that original deerstalker must be as the same as a hunter 6 minutes instead of 8 min, and imp is good if its 2x of this fixed deerstalker, or since I think BB will impossible change the current deerstalker, at least the imp deerstalker must be like:
    * 2x of hunter (imp deerstalker might be: 3 min for production time instead of 4 min in this case)
    * or 3x of current deerstalker (imp deerstalker might be: 2 min and 40 seconds in this case)

    4 minutes is really not big "improving" (you just save 1 spot), its a mistake built on the building that already got mistaken in the production time.

  10. #70
    Skilled Student
    Join Date
    Mar 2013
    Posts
    45
    World
    Sandycove
    Quote Originally Posted by TheVictorious View Post
    for buffs the most interesting buff is the headless horseman (4x speed for 24 hours for barracks and elite barracks, for 45 pumpkins)
    if you check this buff is not work to barracks but to stables. Probably there is an error in the text

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.