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Thread: How about improve Expeditions also?

  1. #11
    Ruler of the Land Xibor's Avatar
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    Quote Originally Posted by lordloocan View Post
    Just remove ''pvp'' to a separate server/world and many would be far happier, they can then add whatever they like.
    +1
    Sorry, but I've slept since then...

  2. #12
    Ruler of the Land TheVictorious's Avatar
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    Quote Originally Posted by Vystress View Post
    TheVictorious, I know many people don't like expeditions because of the reasons you said, but consider this:
    1. As Norton pointed, which game is not a waste of time? :-)
    2. Waste of resources, meaning the cost of troop building far outweights the loot? Agree. But I grow tired of doing the same advs over and over. At least each colony is slightly randomized;
    3. It is not really pvp, just another type of adventures. Have you played Travian, Game of Wars, etc? These are pvp games, not Expeditions;
    4. The lake castle at level 15 is absolutely beautiful. I must have it!
    OK, game is kind of something make your Serotonin higher and make your day nicer, and your production better, waste of time I mean here that you get do nothing in game, let me say you waste of time that you managed to (waste as you call it or have fun).

    Add if you pay for premium you waste time that you payed for.

    Anyway, the castle is really awesome, but as a feedback, i really looking for improvement on PvP system.
    not against it, i totally love PvP, but in this game, its not PvP funny like another games, if I want a PvP i close this game and playing a real PvP in another game, a "worth waste of time".

  3. #13
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    There is one simple fact, there are people playing PvP mode.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  4. #14
    Nifty
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    TheVictorious, agree, it is not pvp. Let's call it Expeditions, and the beauty of it is (besides the castle) the semi-randomized nature of it. That's what appeals me and that's why I play it. And as I play it, I migt as well create a post to demand some improvements. :-)

    Dorotheus, that is a fact, indeed. One of them just conquered one of my colonies...

  5. #15
    Ruler of the Land TheVictorious's Avatar
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    Quote Originally Posted by Vystress View Post
    TheVictorious, agree, it is not pvp. Let's call it Expeditions, and the beauty of it is (besides the castle) the semi-randomized nature of it. That's what appeals me and that's why I play it. And as I play it, I migt as well create a post to demand some improvements. :-)

    Dorotheus, that is a fact, indeed. One of them just conquered one of my colonies...
    The problem Expeditions known and presented as a PvP, or let me say its a Player vs Player , but what as what known in the PvP concept that known in gaming world ...

    Its kinda of "semi PvP," you face a player only if he going to conquer your colony or you want to get his colony.

    Anyway, I like this "PvP" to be a part of game, but I just hope BB listen to us for this, like the Ranking annoying button to remove, and improve the current system to make more people join, as example fix cost of troops and time, the battling system, make PvP events, a nice and worth production buildings in market you can get from PvP only. and so on.

  6. #16
    Battle Hardened Contributor sparkz's Avatar
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    Quote Originally Posted by TheVictorious View Post
    Its kinda of "semi PvP," you face a player only if he going to conquer your colony or you want to get his colony.
    Technically speaking you don't face the opposing player, you only attack static camps that are supposed to belong to him (which you cannot even verify easily).

    This mode is stripped of pretty much every element of what we typically see as pvp mode, hence it should not ever be called pvp

  7. #17
    Ruler of the Land TheVictorious's Avatar
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    Quote Originally Posted by sparkz View Post
    Technically speaking you don't face the opposing player, you only attack static camps that are supposed to belong to him (which you cannot even verify easily).

    This mode is stripped of pretty much every element of what we typically see as pvp mode, hence it should not ever be called pvp
    Well said, but I was hardly trying to find a word or something close to PvP as what BB might think!

  8. #18
    Nifty
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    Anyway, I like this "PvP" to be a part of game, but I just hope BB listen to us for this, like the Ranking annoying button to remove, and improve the current system to make more people join, as example fix cost of troops and time, the battling system, make PvP events, a nice and worth production buildings in market you can get from PvP only. and so on.
    +1

  9. #19
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    I like Expeditions add on as it is, just as a nice variation to pretty static aventures. Play a few a week in between addys to keep the slots ocupied. I've played far less expeditions than adventures, but that's ok. They are ment to be played in lower numbers as they are supposed to yield resources over 7 days period with max 6 colonies owned at a time. What I miss is more integration to the main game. Not much comming out of it for overall benefit. Bigger cost of troops doesn't bother me at all, but would like some results which matter in overall picture. A few examples might be ones below:
    • The castle could be residential building increasing it's capacity with every level.
    • or the castle could be a functional comunity building unlocking functions like footie pitch with levels
    • rewards for unlocked levels could include things like Frozen Manor or other usefull hard to get buildings
    • or it could be brand new buildings (or buffs) only available from expeditions (as somebody suggested above)
    • colonies products could be more interesting as nobody want's to do them for coal and such
    • resources offer could improve with castle level so that we end up with usefull resources only, which would help to keep the colonies meaningfull after max level was reached

    I'm sure others can come with many more suggestions or improve on mine to make Colonies better integrated and appreciated part of the game.

  10. #20
    Ruler of the Land TheVictorious's Avatar
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    Quote Originally Posted by Norton_C View Post
    I like Expeditions add on as it is, just as a nice variation to pretty static aventures. Play a few a week in between addys to keep the slots ocupied. I've played far less expeditions than adventures, but that's ok. They are ment to be played in lower numbers as they are supposed to yield resources over 7 days period with max 6 colonies owned at a time. What I miss is more integration to the main game. Not much comming out of it for overall benefit. Bigger cost of troops doesn't bother me at all, but would like some results which matter in overall picture. A few examples might be ones below:
    • The castle could be residential building increasing it's capacity with every level.
    • or the castle could be a functional comunity building unlocking functions like footie pitch with levels
    • rewards for unlocked levels could include things like Frozen Manor or other usefull hard to get buildings
    • or it could be brand new buildings (or buffs) only available from expeditions (as somebody suggested above)
    • colonies products could be more interesting as nobody want's to do them for coal and such
    • resources offer could improve with castle level so that we end up with usefull resources only, which would help to keep the colonies meaningfull after max level was reached

    I'm sure others can come with many more suggestions or improve on mine to make Colonies better integrated and appreciated part of the game.
    +1

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