You need :
- Killste guide version by TAGE [3 Player/8 Days/28175XP] : http://forum.thesettlersonline.com/t...l=1#post197660
-1 x Master of Defence
-1 x Veteran or Major General
-*2 x Tavern General for final/last block with 5R+3M+38S+20E+133C
(*one send into first BK, second Tavern with the same units ready at Home Island and sooner you finish one BK, you can start another adv).
-LvL 48+
--Cannons recommended (did not test with ES, but I think it's possible, use simulator and check the timings)
For sector 1 use the same block POSITIONS like it is by Killste guide, but with big difference where you will use Block 1=MoD, Block 2=Vet/MG.
MoD + 20M+40S+139Cav (199 Units), send GA to Camp 2,
prnt.sc/cdidm1
9-31 rounds, 140 seconds minimum...
Vet/MG + 3M+ 20S+14ES+210Cav (247 Units), send GB to camp 4 to be intercepted by camp 3,
prnt.sc/cdidsu
5-9 rounds, only 70 seconds (about 14 seconds more than it is enough)
wait until GB reach middle of the tent GA then send MMA as D + 105R+10M+105 Cannons (90% avg losses are under 100R)
Sector 2 by Komr4dz
As it is the same enemy/Leader use MoD + 88 ES and MMA 105R+10M+105 Cannons (only reload R)
Dark Castle (Cannons recommneded)
MoD + 32ES+92Cav
MMA + 105R+15M+100 Cannons
After this kill and if you have 2 mma, send 1 mma and MoD to home (ready for next BK), leave 1 mma with Tavern 5R+3M+38S+20E+133 ...
Last sector, second Dark Castle
(you need to kill 2 more Leaders camps to take this positions as it is on the picture below)
Tavern 5R+3M+38S+20E+133C
MMA 80R+10M+130 Cannons
Now, after you finish the adventure, start new BK and send SECOND Tavern 5R+3M+38S+20E+133C ... after other FAST Generals return home, refill them and send them into new adventure and do minimum half of the adventure until that Tavern hit the ground
Good luck