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Thread: manuscript recipe from letters

  1. #351
    Community Manager
    Ruler of the Land BB_Saqui's Avatar
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    Quote Originally Posted by Mannerheim View Post
    Well it sucks but there is no bug if its just random and the added fail safe mechanism activates after +40-50 tries. You also seem to have bad luck with getting letter snippets if it takes you almost 3 weeks to make a single long letter. Also remember that the current design is based around on the fact that some people can try it every few days and they are never left empty handed as gems and xp are acquired. With the gems they can buy prem and double the crystals you get per week from daily quests.
    Well said, Mannerheim. I understand that you might be frustrated, Grumsi - but some stuff in the game is deliberately hard to attain. If you look back in this thread, you'll begin to see the average number of attempts it'll likely take to get the recipe. But we did put a safeguard in if players go over a threshold to protect them from bad RNG.

    As suggested though, there are some ways you can up your number of attempts as Mannerheim said!

  2. #352
    Nifty
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    Quote Originally Posted by BB_Saqui View Post
    Well said, Mannerheim. I understand that you might be frustrated, Grumsi - but some stuff in the game is deliberately hard to attain. If you look back in this thread, you'll begin to see the average number of attempts it'll likely take to get the recipe. But we did put a safeguard in if players go over a threshold to protect them from bad RNG.

    As suggested though, there are some ways you can up your number of attempts as Mannerheim said!
    Also earlier in the thread was a point was made (several times) that adding something fairly useful to the game via a random factor clearly causes huge frustration. Just don't do it, eh? We can buy lottery tickets anywhere. Being unlucky isn't "difficult" it's just annoying. It probably cost BB sales of gems IMO.

  3. #353
    Town Councillor vigabrand's Avatar
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    Quote Originally Posted by MikeLido View Post
    adding something fairly useful to the game via a random factor clearly causes huge frustration. Being unlucky isn't "difficult" it's just annoying.
    random loot is a terrible system! yes, make things hard. I dont want to attain everything want in 1 week but i prefer event systems. win a random amount of currency and spend that in a shop. even if ur unlucky at least u can see a small gain in that currency each time
    Quote Originally Posted by Tierarzt View Post
    You'll be asking BB to play game for you next...

  4. #354
    Keen Commentor
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    Quote Originally Posted by BB_Saqui View Post
    As suggested though, there are some ways you can up your number of attempts as Mannerheim said!


    Surely a free game is not balanced based on paying players.
    Last edited by SSSecretSquirrel; 17.02.18 at 16:50.

  5. #355
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    Quote Originally Posted by SSSecretSquirrel View Post
    Surely a free game is not balanced based on paying players.
    You don't need to be a paying player to get 200-500 gems per week. An active player can get one 1d prem per week plus half of a one week prem gems. How players choose to use theirs is up to them but still has to be noted in the design some way.

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