Reply to Thread
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25

Thread: blocklist for trade office

  1. #11
    Quartermaster queen-vicious's Avatar
    Join Date
    Apr 2013
    Posts
    222
    World
    Sandycove
    I agree with your detailed explanation Larili.
    I cant see any real benefit to the OP's suggestion, Just ignore the trades you don't like

  2. #12
    Town Councillor
    Join Date
    Sep 2012
    Posts
    472
    World
    Northisle
    Simple solution:
    Make "ignore" consistent across the board.
    That is, all technical communications either inbound from player B to A or outgoing from A to B are cancelled, so there's pretty much no data transfer with a blocked player.

    Not a mail-ignore, chat-ignore, market-ignore.

  3. #13
    Town Councillor
    Join Date
    Sep 2012
    Posts
    472
    World
    Northisle
    Quote Originally Posted by queen-vicious View Post
    I agree with your detailed explanation Larili.
    I cant see any real benefit to the OP's suggestion, Just ignore the trades you don't like
    The problem is that we don't want certain players to buy OUR trades.
    For example:

    Tim blocked Loot-O-Longwait, because they took 7 hours to complete a lootspot and never responded, then got verbally abusive when asked to refund.
    Tim sells another lootspot.
    Loot-O-Longwait buys the LS from Tim again.
    Tim does NOT want Loot-O-Longwait on a LS.

  4. #14
    Quartermaster queen-vicious's Avatar
    Join Date
    Apr 2013
    Posts
    222
    World
    Sandycove
    I know there can be problems with lootspotters, there are hosts and spotters i won't deal with for the same reason but there are very easy ways around it.
    For example get your buyers to whisper their interest before you put up your fish.(how it used to be done)
    I cant see how anyone buying anything other than a lootspot could cause an issue and as BB doesn't even support LS I can't see trade being changed for them.

    Sorry but i think restricting trade is still a -1 idea

  5. #15
    Ruler of the Land
    Join Date
    Jun 2012
    Location
    Milky Way
    Posts
    2,158
    World
    Sandycove
    Lootspots are just one of the situations. Another one is where you put a trade up and skip a zero or two on the price by mistake but because they have you blocked your unable to contact them to let them know you made a mistake. Or you try and put a trade up for somebody in particular maybe a new player and somebody else buys it, again because they have you blocked your unable to contact them and explain the situation.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  6. #16
    Nifty
    Join Date
    Nov 2013
    Posts
    34
    World
    Newfoundland
    Quote Originally Posted by queen-vicious View Post
    I know there can be problems with lootspotters, there are hosts and spotters i won't deal with for the same reason but there are very easy ways around it.
    For example get your buyers to whisper their interest before you put up your fish.(how it used to be done)
    I cant see how anyone buying anything other than a lootspot could cause an issue and as BB doesn't even support LS I can't see trade being changed for them.

    Sorry but i think restricting trade is still a -1 idea
    You still need to make the trade.

    And I know that many feel that you can keep the money even if you have advertised the lootspot on trade chat and put an offer in TO if you have the magic word "whisper" when chatting in trade chat because it hasn't been listed under scam or lootspot etiquett as a bad way.

    Another way would be to list those 1-500 names in each trade that you are not offering to those persons.

    I of course disagree. The suggested way is the easy way, all the other ideas are just things that fill supports email box.

    +1

  7. #17
      Town Crier
    Join Date
    Dec 2012
    Location
    Scotland
    Posts
    598
    World
    Northisle
    I never liked 'fish on TO' for precisely the same reasons as this:

    Quote Originally Posted by Urd123 View Post
    It could be about loot spot trading. If you have sold ls to players who then log off for 1 hour and come back and want money back, because you have finish adventure. I can understand why you want to avoid selling ls to the same player another time.
    However, this...

    Quote Originally Posted by queen-vicious View Post
    For example get your buyers to whisper their interest before you put up your fish.(how it used to be done)
    ...doesn't work!

    Here's a general scenario that happened to me more times than I can count:

    1. I advertise on trade (wts 'adventure' ls rtf 'price' w/m).
    2. Interested buyer duly whispers as requested.
    3. I put fish trade up on TO for 'price'.
    4. Player who hasn't whispered opens TO and buys fish intended for player who whispered.
    5. Player who whispered complains they cannot find trade or that it failed.

    I then have to explain to player that bought fish that I asked for whisper first and the trade was intended for someone who followed my instructions, arrange a refund, put up second trade for actual buyer and it's just a complete mess because some 'quickfire johnny' just assumes that 'fish on TO' is the only way things are done now.

    I could also mention that one time I got a bunch of grief from one player because they couldn't be bothered to whisper first, who wouldn't shut up about it until I pointed out that the effort he had spent whining in the trade tab could have been used to whisper "me please" a dozen times over.... oh... wait.. I just did!

    In the end, I just gave up because one lonely fish doesn't stand a chance against a flippin' tidal wave!

  8. #18
    Erudite Pioneer
    Join Date
    Jul 2012
    Posts
    61
    World
    Sandycove
    Quote Originally Posted by Sharpielein View Post
    Simple solution:
    Make "ignore" consistent across the board.
    That is, all technical communications either inbound from player B to A or outgoing from A to B are cancelled, so there's pretty much no data transfer with a blocked player.

    Not a mail-ignore, chat-ignore, market-ignore.
    this is what we need ignore to be ignore total...

  9. #19
    Ruler of the Land TheVictorious's Avatar
    Join Date
    May 2012
    Posts
    926
    World
    Sandycove
    -1 for this suggestion,

    Quote Originally Posted by queen-vicious View Post
    -1 not fair if you cant see trades to set your own prices
    Quote Originally Posted by Larili View Post
    -1 Restricting the free market, slippery slope!!
    Quote Originally Posted by Larili View Post
    Whilst the tool itself may be in the control of the individual player, the individual player can be influenced to block others by other players `experiences'. What `control' is in place within this idea, for instance stopping one guild `banning' trade with players from another guild ?
    The trade office is for all players to have access to all other players, we already have access to a restricted trade environment through friends list and guild and asking for one fish trades.
    I think the balance we currently have is sufficient for a game and community such as this. I control the price of what I sell and can choose to buy from those selling at the price I wish to buy, and from whom I buy from. I'm not one for building walls and burning bridges, so I stand by my -1
    +3

  10. #20
    Ruler of the Land topgearfan's Avatar
    Join Date
    Aug 2012
    Posts
    806
    World
    Newfoundland
    Another way would be to list those 1-500 names in each trade that you are not offering to those persons.
    Falls under name and shame? Official answer please.
    Was fighting windmills from Aug 2012 to Oct 2019.

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.