This guide assumes you will play the adventure in sections, rebuilding troops while waiting for tavern generals to recover. Since blocks are (almost) all 1R suicides ANY 2-3 generals setups are possible when attacking boss camps since combat-time is not a factor for main attacks. However, not having enough ”veteran” generals means costs of doing so may offset savings by blocking. Check your troops. I have provided some variant attacks for other generals, but I cannot do it for all potential combinations. NOTE that the blocks are short so if you are laggy when sending generals, don't try this. Also if you see *any* intercept, immediately retreat last wave of attack general. It is always possible to recover and simply not do block (if W1 or W2 generals hit blocking camp you are no worse off than playing normal no block version of VLT) or try it later as long as you did not kill important troops (ie cannons).
I've borrowed some positions and attacks from Corona, Polymer and lulu10093 (combining what I feel worked best for me), so can check these guides for more alternative attacks.
Required:
1 Major General (MG)
4 Tavern generals minimum
1 other Any general
1 ”veteran” general i.e. Veteran, MMA or MG
Optional but very useful:
1-2 extra Tavern generals
extra veteran generals, ie Veteran, MMA or MG
As many fast generals as you own
Lord Dracul(s), any wave marked with asterix * you can send Drac instead and will usually save some extra troops in subsequent waves
Nusala
Vargus
Anslem
Troops needed for attacks and blocks (approximately, your choice of waves will impact this):
200 K
170 XB
270 C
50 ES
130 S
Additionally, troops lost during adventure (should be maximal losses, but again depends on chosen attacks):
3030 R
1276 B
170 LB
200 M
22 S
Sector1 (Total losses from listed attacks 682R 246B 5M 5S):
Block:
To block Camp5, send A then (when A has exited camp) send B. When A&B are about to cross black line, send C.
Immediately after, send to boss Camp6, waves 1, 2 and 3 (if using 3 waves).
A, C & D are Tavern gens with 1 R
B is Tavern general with 124S 48ES 20C
Generals 1 and 2 contain any combination you prefer to defeat boss.
Recommended (one I use):
W1 MMA 220R, W2 MG 149R 121K.
Veteran/MG option
Spoiler
W1 Veteran/MG 250B (250B), W2 MG 149R 121K (149R)
Nusala option
Spoiler
W1 Nusala 165B (165B), W2 MG 100R 20C 150K (~80R)
Block:
To block boss camp 5 (double spaced block), send A to camp 3. Then send B to camp 4.
Immediately after, send to camp 3 (again) C and D. Finally send to boss camp 5 waves 1 and 2.
Fast gen block variant (saves 1 Tav gen for later use at cost of 2x fast gens) WARNING only for experienced players, block needs good timing
Spoiler
Block is basically same as normal stacked block, howver first tav gen is replaced by 2 fast generals as pictured.
Gen A and C are fast generals, gens B, D & E are taverns (pic for D is wrong, sorry, don't try a fast gen for D or E! Take my word for it, ouch! Looks good, fails bad all tiems I've tried.
Send A to camp 3. Then send B to camp 4. When A reaches black line (approximately, this needs timing skill, decent reflex and good eye ), send C to Camp 3. Make sure generals A and C are separated by no more than 3 flags or you will experience unfortunate intercept (combat is 10secs or about 3 flags walk). Retreat and try again! I don't recommend trying this if you got lootspotters on already. It can be done, but even slightest lag issue can mess you up.
Immediately after, send to Camp 3 (again) D and E. Finally send to boss camp 5 waves 1 and 2 (don't dawdle).
"Patience" option for no Anslem slow play (saves militia, spends time, an excellent place to pause and suicide MMA(s), Nusala, Drac(s))
Spoiler
W1: Any number of MMAs, Lord Draculs with 1R, W2: check and sim based on troops remaining.
W1: Nusala 165R, W2: MG 180R 90K [saves about 50% resource value]
W1: Veteran 250R (250R), W2: Any 180R (180R), W3: MG 72R 1ES 197k (72R)
Camp2: Ans 90R 1Es 59K
OR MG 150R 120K (150R)
OR Vargus 130R 1S 49K (130R)
OR
Camp6: W1 MG 170B 100LB, W2 MG 140R 17S 113K (170B 100LB 140R 16S)
OR
Camp6: W1 Nus 65B 100LB, W2 MG 150R 1S 1E 118K (150R 65B 100LB)
Block: (note that this block alternates blockers and main attack generals when sending):
To block boss Camp6, send A to Camp5. Then send 1 to Camp6. Send B to Camp5 (again). Then send 2 to boss Camp6. Finally send C to Camp5.
Round block option with or without Nusala (less generals needed, costs more in troops)
Spoiler
Only use tavern gnerela placed on spot A above.
A) Camp5: Tavern general 107E 93C
1) Camp6: W1 MG 170B 100LB, W2 MG 140R 17S 113K (170B 100LB 140R 16S)
OR
1) Camp6: W1 Veteran 80B 170LB, W2 MG 140R 17S 113K (80B 170LB 140R 16S)
OR
1) Camp6: W1 Nus 65B 100LB, W2 MG 150R 1S 1E 118K (150R 65B 100LB)
No block option with or without Nusala/Vargus (can trade time for cheaper troops or faster play):
Sector 4 (Total losses from listed attacks 950R 835B 10M):
Camp1: MG 137R 133K (~137R)
OR Nusala 110R, 15C, 40K (may have small odds of some cavalry lost, recruit value saved is substantial however 90% of cases)
W1 Vargus 150B (150B), W2 MG 270C (-)
W1 Vargus 1R, W2 Nusala 165B (1R 165B) Nusala wins even though all troops lost. Better to save Nusala for final camp though.
Camp5: W1 Any 100R (100R)*, W2 MG 150R 120K (150R)
Camp6: MG 218R 52K (~218R)
Spoiler
If you have Draculs and/or MMAs left not needed for RR attack, suicide them here
Block Camp7 and boss Camp8 (Royal residence).
A, B, C & D are Tavern gens with 1 R
Recommended (one I use now):
W1: MMA 1R, W2: Nusala 35LB 130B, W3: MG 160R 110K.
W1: MMA 220B, W2: Vet 250B, W3: MG 140R 10M 120K.
OR
Any suitable set-up of troops for you, running time od final fight does not amtter with the 1r blocks.
To block Camp7, send A then send B & C. When A, B & C are about to cross black line, send D.
Immediately after, send to boss Camp8, waves 1, 2 and 3 (if using 3 waves).
UPDATE: I've found in laggy games you might not be sending fast enough, if you got extra fast/tav generals left over place them behind MG, send them first, when they pass general A send the rest in order described above. Any extras you have will increase safeety in case of lag, so I do it as a matter of course now.
And that's about it. If you've done it right saved a bunch of recs and bows over the VLT.
If something is unclear, please ask, it made sense to me when writing up but may not for someone else.
Skileld general version:
Spoiler
B]Sector1 [/B](Total losses from listed attacks 682R 246B 5M 5S):
Camp1: MG 133R 137K (~133R)
Ans 65R 1S 84K
newAns 64R 1E 100K
Camp2: MG 86R 1ES 183C (86R) OR MMA 81R 133C 5K (80R) OR Nusala 75R 90C (62-75R 0-2C)
OR Vargus 84R 1Es 94C 1K
newNus 65R 115C
Mary 80R 135C
Block:
To block Camp5, send A then (when A has exited camp) send B. When A&B are about to cross black line, send C.
Immediately after, send to boss Camp6, waves 1, 2 and 3 (if using 3 waves).
Round block: 131Es 69C
No block: Ans 94R 1S 55K newAns 80R 85K
A, C & D are Tavern gens with 1 R
B is Tavern general with 124S 48ES 20C
Generals 1 and 2 contain any combination you prefer to defeat boss.
Recommended (one I use):
W1 MMA 220R, W2 MG 149R 121K. newMG 140R 145K
W1 Nusala 165B (165B), W2 MG 100R 20C 150K (~80R)
Veteran/MG option
Spoiler
W1 Veteran/MG 250B (250B), W2 MG 149R 121K (149R)
Nusala option
Spoiler
W1 Nusala 165B (165B), W2 MG 100R 20C 150K (~80R)
Block:
To block boss camp 5 (double spaced block), send A to camp 3. Then send B to camp 4.
Immediately after, send to camp 3 (again) C and D. Finally send to boss camp 5 waves 1 and 2.
Fast gen block variant (saves 1 Tav gen for later use at cost of 2x fast gens) WARNING only for experienced players, block needs good timing
Spoiler
Block is basically same as normal stacked block, howver first tav gen is replaced by 2 fast generals as pictured.
Send A to camp 3. Then send B to camp 4. When A reaches black line (approximately, this needs timing skill, decent reflex and good eye ), send C to Camp 3. Make sure generals A and C are separated by no more than 3 flags or you will experience unfortunate intercept (combat is 10secs or about 3 flags walk). Retreat and try again! I don't recommend trying this if you got lootspotters on already. It can be done, but even slightest lag issue can mess you up.
Immediately after, send to Camp 3 (again) D and E. Finally send to boss camp 5 waves 1 and 2 (don't dawdle).
Camp2: MG 150R 120K (150R) or Vargus 130R 1S 49K (130R)
Ans 90R 1Es 59K
Camp3: W1 Any 85B (85B)*, W2 MG 139R 1ES 65C 65K (139R) OR
Any 65B newMG 140R 80C 65K starMG 120R 135C 30K
Camp4: Vargus 100R 1M 1S 1E 77K (100R) OR MG 62R 48M 160K (62R 48M)
Anslem 44R 105K
Block Camp5 and boss Camp6.
A & B are tavern generals with 1R, C is fast/tavern with 1R
Block (note that this block alternates blockers and main attack generals when sending):
To block boss Camp6, send A to Camp5. Then send 1 to Camp6. Send B to Camp5 (again). Then send 2 to boss Camp6. Finally send C to Camp5.
Round block option with or without Nusala (less generals needed, costs more in troops)
To block Camp7, send A then send B & C. When A, B & C are about to cross black line, send D.
Immediately after, send to boss Camp8, waves 1, 2 and 3 (if using 3 waves).
Guide fixed with pics (stupid Photobucket, never getting a dime from me for this stunt!) and I also added some options here and there.
If anyone wants to see a version with my skilled generals I can post them up as options but since everyone tends to skill differently mine might not work for you and it'd be loads of work, so I'd do it as a specific request only.
Unless noted as "no skill" all attacks are per how I skilled my gens. Check link above for what I did. And sim something working for you.
Taverns are skilled but it doesn't affect blocks. Check spoilers for options. Tried figuring out alternatives for MG and Vargus and no besigers, will add more as needed. (If you have some very specific need, can always ask and I can test something).
I try and use as many swordsmen over Mounted swordsmen as possible. If an attack uses Msw it's because it wasn't possible with gens/skill I have. I save resources, not necessarily barracks time.
Also the camps I attack are the ones I feel are reasonable to kill for XP/losses. If you think I left something out it's because I didn't think it was worth it. You can kill all camps with Mary if you want e.g. Just costs more resources than doing several YWC advs instead. This is not the guide for that.
C1: 195 MSw
C2: Mary 215MM
Options
Spoiler
noskill Mary 2Msw 95AM 103MM (tiny tiny odds of losing AM)
L1: Anslem 25Msw 140 MM
Options
Spoiler
noskill MG 47Msw 223MM
noskill Mary 47Msw 153MM
C3: 4x MMA 1C, Vargus 35Sw 50AM 110MM (you need AM = mounted bowmen, check with sim!)
(you can also 1r stack block C3 if not got Vargus, as part of attack to L2, place taverns 1r on Y, X1, X2, X3, and send in that order, after X3 is going send A, B and C for L2 block as per down below)
Options
Spoiler
skilled Vargus 60 Sw 80 AM 55 MM (~60 Sw)
skilled Vargus 30 MSw 80 AM 85 MM (~30 MSw)
noskill MG 20 Sw 140 Kn 110 Bs (20 Sw ~70 Kn)
noskill MG 10 Msw 150 Kn 110 Bs ( 10 Msw ~70Kn ) - this loses you slightly more battle horses
noskill Vargus 55 Sw 80 AM 60 MM (55 Sw)
C4: any Mary 200+ MM
C5: Mary 45 Msw 170 MM (~45 Msw) we kill this because it's 16500+ XP with Mary, wouldn't do it unskilled though
Options
Spoiler
Mary 80 Sw 85 MM 50 Bs (this saves you swords and battlehorses
noskill Mary 100 Sw 100 Bs
OR part of block on L2 (send B with some lag, 2-3 flags walking or durmroll, basically don't be fast, being too quick is bad, you can't be too slow, if killing C5 don't wait between B and C, only A need some extra time to walk)
C5: (A) Tavern 194 Msw 6 MM/Bs, doesn't matter which, block is super long
C6: (B) Tavern 163 Msw 37 AM
L2: Anslem 27 Sw 38 AM 100 MM
Mary 55Sw 40 AM 120 MM
Options
Spoiler
noskill Mary 35 Msw 50 AM 115 MM
noskill Mary 55Sw 45 AM 100 MM
C7: Vargus 25Sw 25Kn 145 MM (~25sw ~25kn, cost is same as pre MSw cost hike) spot doesn't matter X is convenient
Options
Spoiler
(un)skilled Mary or MG 200-285 Kn
C8: block Tavern 144 Msw 11AM (send A, B and C in order)
C9: Mary 215MM
L3: Anslem 35Sw 130 MM
can do C9+L3 with Mary 66 Sw 149 MM, place on spot C
C10: block Tavern 163 Msw 37 AM
C11: block Tavern 123 Msw
L4: Mary 60 Sw 90 MM 65 Bs (use Mary on L4 as it has more XP)
Mary 62Sw 130 MM 25 AM
Options
Spoiler
noskill Mary 38Msw 20 AM 142 MM
L5: Anslem 35Sw 130 MM
Options
Spoiler
noskill Vargus 40 Msw 140 MM
noskill MG 40Msw 230 MM
send all gens in normal reasonable times
C12: 1x Nus, 4x MMA, Mary 215 Kn (use any MMA you got here to cut down on Kn losses)
if no skilled Mary or MMas/Nus left
Options
Spoiler
noskill Vargus 26Sw 24Kn 130 MM
or
(un)skilled MG 270-285 Kn
C13: any Mary, 75 AM 125+ MM
(block is suuuper long so can do lots of various setups for gens on L6, like send 10+ waves fi you want). Send A to 15, B to 14, C, D, E, F to L6
C14: block Tavern 195 Msw
C15: block 163 Msw 37 AM
L6: Vargus 1MM, Anslem 165 rec, Mary 215 recs, MG 285 MM
best sim this for your skillls/generals. The idea is to clear horses and most Stonecannons so MG can take out Boss at no loss, need 270-285 MM depending on skill. Be careful though as you have to do it on firstsrike or Boss hits back very hard.
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