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Thread: Bricks Guides

  1. #1
    Nifty
    Join Date
    Jun 2014
    Location
    Australia
    Posts
    60
    World
    Newfoundland

    Bricks Guides

    I will upload some of my guides

    The guides are not all my work, so i can not take credit for all of them.

    Hope they can help
    Epic Guides

    Roaring Bull with Vargus option on 1st 2 camps

    Roaring Bull with All COA's Vargus -VargusAnslemNusala


    Ali Baba Guides

    Level 56 Ali Baba - young wood cutter

    Ali Baba - and the young woodcutter, All Generals!
    Mini Guides

    An Intriguing Coin - Tikki Island

    Ventures

    The Fisherman and his Wife

    Hansel and Gretel (coming soon)
    Last edited by The_Brick; 15.05.17 at 04:48.

  2. #2
    Nifty
    Join Date
    Jun 2014
    Location
    Australia
    Posts
    60
    World
    Newfoundland

    Wood cutter lvl56

    Ali baba - The Young Woodcutter

    No Besieger - Guide (level  56)

    This guide use 2 x MMA 1 x Lord Dracul  2 x MG 1 x BHG  2 x Normal generals

    Option for   MoD for block on camp 1 to save time included

    Adventure Information
    Spoiler

    Adventure Rewards
    Spoiler


    Normal Units Used:
    Recruit(R)

    Elite Units Used:
    Swordsman(SWR) Mounted swordsman(MSW) Knight(KNG) Marksman(MRK)
    Armored Marksman(AMR) Mounted Marksman(MMR)


    Max Losses: 191SWR 254MSW 155KNG

    Tested Losses: 166SWR 234MSW 135KNG 441R

    Troop Load:
    Spoiler
    320SWR 610MSW 340KNG 105AMR 375MMR 441R


    **** Map And Camp Numbers ****
    Spoiler

    Quest #1
    Spoiler


    Sector 1
    Spoiler

    General attacking positions
    Spoiler


    Generals: G2 Normal General G1 Major General

    Sector 1 Attacks
    Spoiler

    Block Send G2, G1 right after each other (G1 will be intercepted by camp 2 no loss then go on and attack camp 3 (leader)

    Send G2 to Camp 1 (180 Sword Wielder)
    NG 197MSW - (0)
    Or MoD Option
    Send G2 to Camp 1 (180 Sword Wielder)
    MoD 192MSW - (0)
    Send G1 to Camp 3 (120 Horseman, 80 Desert Marksman, 1 Shrewd Thief)  - will be intercepted by camp 2
    MG 47MSW 1AMR 190MMR - (47MSW)

    Note: As soon as block is sent send next attack! G3 maybe intercepted, will sit (have a drink or two) in Camp 2 and then continue on to attack Camp 4

    Send G3 to Camp 4 (80 Sword Wielder, 80 Mounted Bowman)  
    MG 50SWR 220MSW - (50SWR, 67MSW)
    Max sector loss: 114MSW 50 SWR


    Sector 2

    General attacking positions
    Spoiler

    Generals: G1,G2 Normal General G3,G4 Major General

    Sector 2 attacks
    Spoiler

    Block Send G1, G2, G3  right after each other

    Send G1 to camp 5 (150 Sword Master)
    NG 200MWS -(0)

    Send G2 to Camp 6 (70 Horseman, 70 Sword Wielder, 50 Dune Marksman)
    NG 150MWS 40AMR - (0)

    Send G3 to camp 7 (80 Horseman, 90 Dune Marksman, 1 Greedy Thief) (Leader)
    MG 33MSW 65AMR 80MMR - (31MSW)

    Note: As soon as block is sent send next attack. allow time for G3 to be in Front of G4

    Send G4 to Camp 8 (80 Mounted Bowman, 90 Sword Clasher)   
    MG 270KNG - (69KNG)

    Max loss for sector:31 MSW 69KNG


    Sector 3
    Spoiler

    General attacking positions
    Spoiler


    Generals: G1 Normal General G2 BHG G3 Master of martial Arts

    Sector 3attacks
    Spoiler

    Block Send generals right after each  

    Send G1 to Camp 9 (70 Horseman, 70 Sword Wielder)
    NG 150MSW 10 AMR - (0)

    Send G2 to camp 10 (90 Sword Clasher,90 Stone Cannon)
    BHG 200MMR -(0)

    Send G3 to camp 11 (80 Horseman, 80 Dune Marksman, 1 Mysterious Thief) (leader)
    MMA 40MSW 80AMR 100MMR - (40MSW)

    Max loss for sector: 40MSW


    Sector 4
    Spoiler

    General attacking positions
    Spoiler


    Generals: G1,G2 Normal General G3,G4 Major General

    Note: Block must be done all at the same time!  Send generals right after each other and attack both leaders at the same time.

    Sector 4 Attacks
    Spoiler

    Send G1 to Camp 14 (70 Sword Master, 60 Dune Marksman, 50 Horseman)
    NG 164MSW 36AMR  - (0)

    Send G2 to Camp 12 (70 Mounted Bowman, 70 Desert Marksman)
    NG 126MSW

    Send G3 to Camp 13 (90 Desert Marksman, 90 Horseman, 1 Smart Thief)
    MG 36MSW 94KNG 140MMR - (34MSW)

    Send G4 to Camp 15 (90 Sword Clasher, 80 Horseman, 1 Treacherous Thief)
    MG 35MSW 235MMR - (35MSW)

    Max losses for sector: 69MSW

    Quest #2
    Spoiler


    Sector 5
    Spoiler

    General attacking positions
    Spoiler


    Generals: G1,G2 Normal General G3 Lord Dracul G4, G5 Master of Martial Arts G6 Major General


    Sector 5attacks
    Spoiler
    Send G4 to camp 16 (90 Desert Marksman 90 Mounted Bowman)
    MG 270KNG  - (86KNG)

    Send any general to camp 17 (100 Desert Marksman, 100 Stone Cannon)
    Any General 200MMR - (0)

    Note - Block Send G1, G2, G3, G4, G5 and G6 right after each other

    Send G1 to camp 18 (180 Sword Wielder)
    NG 196MSW - (0)

    Send G2 to Camp 19 (70 Sword Master, 40 Desert Marksman, 50 Sword Wielder)
    NG 160MSW 40 AMR - (0)

    Send G3 to Camp 20 (80 Horseman, 80 Stone Cannon, 1 Bandit Lord)
    LD 1R - (1R)

    Send G4 to Camp 20 (80 Horseman, 80 Stone Cannon, 1 Bandit Lord)
    MMA 220R - (220R)

    Send G5 to Camp 20 (80 Horseman, 80 Stone Cannon, 1 Bandit Lord)
    MMA 220R - (220R)

    Send G6 to Camp 20 (80 Horseman, 80 Stone Cannon, 1 Bandit Lord)
    MG 270SWR - (141SWR)

    Max loss for sector: 441R 141SWR



    Hope you enjoy this guide
    Last edited by The_Brick; 09.12.16 at 05:50.

  3. #3
    Nifty
    Join Date
    Jun 2014
    Location
    Australia
    Posts
    60
    World
    Newfoundland
    An Intriguing Coin


    Read Notes! Move all generals as soon as possible to save on travel time.

    The Intriguing Coin is a quest dropped as loot from Fairytale and Ali Baba Adventures!!!
    It can be found by clicking on the Star (bottom of screen) and then click on Buff tab (scroll to bottom of list)

    What is needed before you begin!!!

    Quest #1 (The Shady Goldsmith)

    Cost: 200 Gold Coins, 1500 Tools

    Reward: 7450 experience points, 100 Bread, 50 Sausages

    Spoiler

    Quest #2 (Prepare for the Journey)

    Cost: 250 Exotic Planks, 1000 Hardwood Planks, 500 Titanium Bars and Own 10,000 Bread

    Reward: 5800 Experience Points, Tikki Island Adventure

    Spoiler



    Quest # 3 Tikki Island Adventure 4420 Experience Points

    For this guide use
    2 x MMA, 1 x MG, 1 x Veteran, 2 x MoD generals.

    Adventure Information
    Spoiler

    Adventure Rewards
    Spoiler


    Normal units Used
    Spoiler
    Normal Units:
    Recruit(R)  Cavalary(C)  Elite Soliders(E)  Cannoneers(K)


    Max Losses
    Spoiler
    Max Losses: 350R


    Tested Losses
    Spoiler
    334R


    Note - Pre-Load Generals and send to adventure

    Spoiler
    Troops Needed:
    G5 Vet 100R 150E - Troop total load = 250
    G6 MG 118R 1E 151K - Troop total load = 270
    G1 MoD 196C - Troop total load = 196
    G3 MoD 18R 3C 71E - Troop total load = 92
    G2 MMA 54R 1E 165K - Troop total load = 220
    G4 MMA 96R 1E 123K - Troop total load = 220


    **** Map And Camp Numbers ****
    Spoiler


    General Attack Positions
    Spoiler


    Sector Attacks
    Spoiler

    Send G5 to Camp 1 (20 Nomad, 50 Riding Amazonian, 50 Lance Rider)
    Vet 100R 150E - (84R) - Troop total load = 250

    Note - As soon as G5 attacks camp 1 send G6 to camp 2

    Send G6 to Camp 2 (50 Nomad, 50 Riding Amazonian, 50 Riding Bowman)
    MG 118R 1E 151K - (118R) - Troop total load = 270

    Note - * BLOCK * Send Generals Right After Each Other

    BLOCK G1 to Camp 3 (70 Nomad, 70 Cataphract)
    MoD 196C - (0) - Troop total load = 196

    BLOCK G2 to Camp 4 ( 60 Nomad, 60 Lance Rider, 1 Uproarious Bull) (Leader)
    MMA 54R 1E 165K - (54R) - Troop total load = 220

    Note - * BLOCK #2 * send straight after Block #1 is sent

    BLOCK G3 to Camp 5 (70 Composite Bowman, 60 Cataphract)
    MoD 18R 3C 71E - (0) - Troop total load = 92

    BLOCK G4 to Camp 6 (60 Nomad, 70 Riding Amazonian, Uproarious Bull) (Leader)
    MMA 96R 1E 123K - (96R) - Troop total load = 220

  4. #4
    Nifty
    Join Date
    Jun 2014
    Location
    Australia
    Posts
    60
    World
    Newfoundland
    Roaring Bull

    This guide has options for 2 - 5 MMA, as well as "Delayed" Blocks!
    Loot Spots should be added after clearing sector 2. Any General + 1 Recruit is all that is needed!

    Added Vargus for the 1st 2 attacks

    Read Notes!

    For this guide use 2:5 x MMA, 1 x MG 1 X MoD 3 X Normal generals
    As well as 2 x Blocking generals (XXXXXX) Any General BHG .

    Adventure Information

    Spoiler


    Adventure Rewards
    Spoiler


    Experience points: 27530???

    Normal units Used
    Spoiler
    Normal Units:
    Recruit(R) Bowman(B) Solider(S) Cavalry(C)
    Crossbowman(XB) Eilte Soilder(E) Cannoneer(K)


    Max Losses
    Spoiler
    Max Losses: 558R, 100B

    Tested Losses
    Spoiler
    With 5 MMA 472R, 84B


    Troops Needed
    Spoiler
    Troops Needed: 538R 100B 99S 263C 137XB 256E 149K



    **** Map And Camp Numbers ****

    Map and Camp Numbers
    Spoiler


    Quest # 1
    Spoiler


    Sector 1
    Spoiler


    Note - Move Generals to Sector 1

    General Attack Position
    Spoiler


    Generals: G1, G3, G4 Normal, G2 MoD, G5,G6 MMA

    Note - 2 x blocking Generals (XXXXXX) need to be in the correct place or attacking generals will be intercepted!
    Spoiler


    Sector 1 attacks
    Spoiler


    Send G5 to camp 1 (50 Lance Rider, 50 Nomad, 80 Riding Bowman)
    MMA 55R 150C 15K - (54R) - Troop total load = 220
    "Vargus option"
    Spoiler

    Send G5 to camp 1 (50 Lance Rider, 50 Nomad, 80 Riding Bowman)
    Vargus 45R 135C - (44R) - Troop total load = 180


    Send G6 to camp 2 (120 Nomad, 80 Lance rider)
    MMA 86R 134K - (86R) - Troop total load = 220
    "Vargus Option"
    Spoiler

    Send Vargus to camp 2 (120 Nomad, 80 Lance rider)
    Vargus 66R 114K - (66R) - Troop total load = 180


    Delayed Attack Position
    Spoiler


    Note - *DELAYED BLOCK* Send G1, G2 and wait to G1 has reached point in Picture, Then send generals straight after each other

    BLOCK Wave 1: Send G1 to Camp 3 (110 Nomad, 40 Riding Amazon Guard, 50 Cataphract) - Normal Defeated
    Normal 1R - (1R) - Troop total load = 1

    BLOCK Wave 2: Send G2 to Camp 3 (110 Nomad, 40 Riding Amazon Guard, 50 Cataphract)
    MoD 147C 19XB 21E -(0) - Troop total load = 187

    BLOCK Send G3 to Camp 4 (90 Lance Rider, 100 Cataphract) After G1 Reaches Point in Picture!
    Normal 20S 142E 1XB - (0) - Troop total load = 163

    BLOCK Send G4 to Camp 5 (90 Nomad, 60 Lance Rider, 50 Cataphract)
    Normal 92R 92E - (0) - Troop total load = 184

    BLOCK Wave 1: Send G5 to Camp 6 (100 Lance Rider, 70 Nomad, 30 Cataphract, 1 Uproarious Bull)(witch Castle) - MMA Defeated[/i]
    MMA 1R - (1) - Troop total load = 1

    BLOCK Wave 1: Send G6 to Camp 6 (100 Lance Rider, 70 Nomad, 30 Cataphract, 1 Uproarious Bull)(witch Castle)
    MMA 143R 1S 1E 75K -(121R) - Troop total load = 220

    Max Total Loss for Sector: 263R


    Sector 2
    Spoiler


    General Attacking Positions
    Spoiler


    Generals: G1, G2 Normal , G6 MG, G3, G4, G5 MMA

    Sector 2 Attacks
    Spoiler


    Note - Options for attacks on camp 7 and Witch Tower, dependent on how many MMA's you have!

    Camp 7

    Option 1 - If only 2 MMA
    Spoiler

    Send G6 to Camp 7 (100 Cultist, 100 Firedancer)
    MG 166R 1E 103K - (166R) - Troop total load = 270


    Option 3 - If only 3/4 MMA (If only 3 MMA, you can't do 2 x MMA attack on Witchtower)
    Spoiler

    Wave 1: Send G5 to Camp 7 (100 Cultist, 100 Firedancer) - MMA Defeated!
    MMA 1R - (1R) - Troop total load = 1

    Wave 2: Send G3 to Camp 7 (100 Cultist, 100 Firedancer)
    MMA 114R 106C - (113R) - Troop total load = 220


    Option 4 - If 4/5 MMA (If only 4 MMA, you can't do 2 x MMA attack on Witchtower)
    Spoiler

    Wave 1: Send G5 to Camp 7 (100 Cultist, 100 Firedancer) - MMA Defeated!
    MMA 1R - (1R) - Troop total load = 1

    Wave 2: Send G6 to Camp 7 (100 Cultist, 100 Firedancer) - MMA Defeated!
    MMA 1R - (1R) - Troop total load = 1

    Wave 3: Send G3 to Camp 7 (100 Cultist, 100 Firedancer)
    MMA 85R 135C - (84R) - Troop total load = 220


    Note - *DELAYED BLOCK* Send G1 and wait to G1 has reached the point in Picture, Then send generals straight after each other

    Delayed Attack Position
    Spoiler


    Option 1 - If only 2 MMA
    Spoiler

    BLOCK Send G1 to Camp 8 (70 Cultist, 50 Shadowsneaker, 80 Firedancer)
    Normal 1S 123C 76E - (0) - Troop total load = 200

    BLOCK Send G2 to Camp 9 (100 Cultist, 80 Shadowsneaker, 20 Dark Priest) After G1 Reaches Point in Picture!
    Normal 98S - (0) - Troop total load = 98

    BLOCK Send G3 to Camp 10 (80 Cultist, 120 Firedancer)(Witch Tower)
    MMA 45R 100B 74XB 1K - (45R 100B) - Troop total load = 220


    Option 2 - If only 3/4/5 MMA
    Spoiler

    BLOCK Send G1 to Camp 8 (70 Cultist, 50 Shadowsneaker, 80 Firedancer)
    Normal 1S 123C 76E - (0) - Troop total load = 200

    BLOCK Send G2 to Camp 9 (100 Cultist, 80 Shadowsneaker, 20 Dark Priest) After G1 Reaches Point in Picture!
    Normal 98S - (0) - Troop total load = 98

    BLOCK Wave 1: Send G3 to Camp 10 (80 Cultist, 120 Firedancer)(Witch Tower) - MMA Defeated!
    MMA 1R - (1R) - Troop total load = 1

    BLOCK Wave 2: Send G4 to Camp 10 (80 Cultist, 120 Firedancer)(Witch Tower)
    MMA 45R 90B 84XB 1K - (45R 85B) - Troop total load = 220



    Loss for sector dependant on attacks used!
    Max Loss 211R 100B


    Sector 3
    Spoiler


    General Attacking Positions
    Spoiler


    Generals: G1, G2 Normal, G4 MG, G3 MMA

    Sector 3 Attacks
    Spoiler


    Note - *BLOCK* Send G1, G2, G3 and G4 right after each other


    BLOCK Send G1 to Camp 11 (100 Cultist, 40 Shadowsneaker, 60 Firedancer) Normal Defeated!
    Normal 1R - (1R) - Troop total load = 1

    BLOCK Send G2 to Camp 11 (100 Cultist, 40 Shadowsneaker, 60 Firedancer) Normal Defeated!
    Normal 1R - (1R) - Troop total load = 1


    BLOCK Wave 1: Send G3 to Camp 12 (80 Cultist, Dark High Priest, 50 Shadowsneaker, 70 Firedancer) (Witch tower - MMA Defeated!
    MMA 1R - (1R) - Troop total load = 1

    BLOCK Wave 2: Send G4 to Camp 12 (80 Cultist, Dark High Priest, 50 Shadowsneaker, 70 Firedancer) (Witch tower)
    MG 126R 5C 137XB 1E 1K - (126R) - Troop total load = 270

    Max Loss 129R
    Last edited by The_Brick; 04.01.17 at 03:14.

  5. #5
    Nifty
    Join Date
    Jun 2014
    Location
    Australia
    Posts
    60
    World
    Newfoundland
    The Fisherman and his Wife

    This guide uses 1 x Vargus, 3 x MMA, 1 or 2 x MG, 2 x Veteran, 14 x BHG, 6 x Normal generals.

    How to get Quest:
    The Excelsiors
    Travel Guides
    Rough Travel Guides quest chain
    5/5 Rough Travel Guides Snippets

    Adventure Information
    Spoiler


    Loot: Chance to receive the following rewards:
    Spoiler




    Experience points: 148200

    Total cost required:

    Normal units Used
    Spoiler
    Normal Units: Recruit(R) Bowman(B)

    Elite Troops Used
    Spoiler
    Elite Units:
    Mounted swordsman (MSW) Knight (KNG) Marksman (MRK)
    Armored Marksman (AMR) Mounted Marksman (MMR) Besieger (BSG)


    Max Losses
    Spoiler
    Max Losses: 467MSW 50KNG 43MRK 653R 1070B


    Troops Needed
    Spoiler
    Troops Needed:
    470MSW 65KNG 265AMR 372MMR or (528MMR Faster) 115BSG 653R 1070B



    Note: To make it easier for 1st Block, Send Generals and Troops in 2 loads!

    load 1: 2 Normal, 3 BHG, 2 Vets, 1 MMA, 1 MG 136MSW, 238MMR, 1AMR, 255R, 470B.

    load 2: 4 Normal, 11 BHG, 2 MMA, Vargus and (2nd MG if wanted to complete faster). 340MSW, 65KNG, 43MRK, 27MMR (290MMR faster) 115BSG, 398R, 600B, after 30 mins (or after block completed)



    **** Map And Camp Numbers ****
    Spoiler


    Sector 1
    Spoiler


    General attacking positions
    Spoiler


    Generals: G2, G5 NG, G1, G2, G3 BHG, G6 MG, G7, G9 Vet, G8 MMA

    Sector 1 Attacks
    Spoiler

    Wave 1 - Send G8 to Camp 1 (200 Boar, 150 Bear, 50 Wolf Packleader) General Defeated
    MMA 220B - (220B) - Troop total load = 220

    Wave 2 - Send G7 to Camp 1 (200 Boar, 150 Bear, 50 Wolf Packleader)
    MG 60MSW 210MMR - (58MSW) - Troop total load = 270

    Note – Veteran is sent in 1 wave to camp 2 (defeated) Major is sent to Camp 3, Intercepted by Camp 2,
    then goes on to kill Camp 3


    Send G9 to Camp 2 (150 Bear, 100 Wolf Packleader, 100 Giant) General Defeated
    Vet 250R - (250) - Troop total load = 250

    Send G10 to Camp 3 (150 Boar)
    MG 32MSW 238MMR - (31MSW) - Troop total load = 270


    Note – Block - Send Generals in order quickly (drums stopping) G1 to G7

    BLOCK - Send G1 to Camp 4 (150 Boar, 150 Wolf Packleader, 100 Giant) General defeated
    BHG 1R - (1R) - Troop total load = 1

    BLOCK - Send G2 to Camp 4 (150 Boar, 150 Wolf Packleader, 100 Giant) General defeated
    NG 1R - (1R) - Troop total load = 1

    BLOCK - Send G3 to Camp 5 (150 Boar, 150 Wolf Packleader, 100 Giant) General defeated
    BHG 1R - (1R) - Troop total load = 1

    BLOCK - Send G4 to Camp 5 (150 Boar, 150 Wolf Packleader, 100 Giant) General defeated
    BHG 1R - (1R) - Troop total load = 1

    BLOCK - Send G5 to Camp 5 (150 Boar, 150 Wolf Packleader, 100 Giant) General is defeated
    NG 1R - (1R) - Troop total load = 1

    BLOCK - Send G6 to Camp 6 (150 Boar, 100 Bear, 100 Giant, 1 Giant Bear)(Leader) General defeated
    Vet 250B - (250B) - Troop total load = 250

    BLOCK - Send G6 to Camp 6 (150 Boar, 100 Bear, 100 Giant, 1 Giant Bear)(Leader)
    MG 49MSW 1AMR 220MMR- (47MSW) - Troop total load = 270

    Max Loss for sector: 136MSW 255R 470B


    Note: Send Load 2 if you havent done so.

    Sector 2
    Spoiler


    General attacking positions
    Spoiler


    Generals: G2 NG, G1, G5, G6, G7 BHG, G4 MG, G3 MMA

    Sector 2 Attacks
    Spoiler

    Wave 1 - Send G5 to Camp 7 (100 Bear, 100 Boar, 100 Wolf) General Defeated
    BHG 144R - (144R) - Troop total load = 144

    Wave 2 - Send G4 to Camp 7 (100 Bear, 100 Boar, 100 Wolf)
    MG 270MMR - (0) - Troop total load = 270

    Send G4 to Camp 8 (200 Bear)
    MG 12MSW 258MMR - (11MSW) - Troop total load = 270

    Wave 1 - Send G6 to Camp 9 (200 Wolf Packleader, 100 Bear) General Defeated
    BHG 59R - (59R) - Troop total load = 59

    Wave 2 - Send G4 to Camp 9 (200 Wolf Packleader, 100 Bear)
    MG 270MMR - (0) - Troop total load = 270

    Send G4 to Camp 10 (100 Bear, 50 Fox, 50 Giant, 2 Furious Boar)(Leader)
    MG 10MSW 25MRK 65AMR 170MMR - (8MSW 25MRK) - Troop total load = 270

    Wave 1 - Send G7 to Camp 11 (150 Wolf Packleader, 100 Bear, 100 Wolf) General Defeated
    BHG 100R - (100R) - Troop total load = 100

    Wave 2 - Send G4 to Camp 11 (150 Wolf Packleader, 100 Bear, 100 Wolf)
    MG 270MMR - (0) - Troop total load = 270

    Note – Block - Send Generals in order quickly (drums stopping) G1 to G7

    BLOCK - Send G1 to Camp 12 (150 Fox, 100 Bear, 100 Wolf) General defeated
    BHG 1R - (1R) - Troop total load = 1

    BLOCK - Send G2 to Camp 12 (150 Fox, 100 Bear, 100 Wolf) General is defeated
    NG 1R - (1R) - Troop total load = 1

    BLOCK - Send G3 to Camp 13 (100 Fox, 200 Giant, 1 Giant Bear)(Leader) General defeated
    MMA 220B - (220B) - Troop total load = 220

    BLOCK - Send G4 to Camp 13 (100 Fox, 200 Giant, 1 Giant Bear)(Leader)
    MG 5MSW 265AMR - (3MSW) - Troop total load = 270

    Max Loss for sector 15MSW 25MRK 304R 220B


    Sector 3
    Spoiler


    General attacking positions
    Spoiler


    Generals: G1, G2, G3 BHG, G4 NG, G5 MG , G6 Vargus

    Sector 3 Attacks
    Spoiler


    Send G6 to Camp 14 (150 Royal Cavalry, 100 Royal Militia)
    Vargus 59MSW 20MMR 101BSG - (58MSW) - Troop total load = 180

    Send G6 to Camp 15 (200 Royal Longbowman, 100 Royal Cavalry)
    Vargus 20MSW 133MMR 27BSG - (20MSW) - Troop total load = 180

    Note – Block - Send Generals in order quickly (drums stopping) G1 to G5

    BLOCK - Send G1 to Camp 16 (150 Royal Recruit, 100 Royal Militia, 100 Royal Bowman) General defeated
    BHG 1R - (1R) - Troop total load = 1

    BLOCK - Send G2 to Camp 16 (150 Royal Recruit, 100 Royal Militia, 100 Royal Bowman) General defeated
    BHG 1R - (1R) - Troop total load = 1

    BLOCK - Send G3 to Camp 16 (150 Royal Recruit, 100 Royal Militia, 100 Royal Bowman) General defeated
    BHG 1R - (1R) - Troop total load = 1

    BLOCK - Send G4 to Camp 16 (150 Royal Recruit, 100 Royal Militia, 100 Royal Bowman) General is defeated
    NG 1R - (1R) - Troop total load = 1

    BLOCK - Send G5 to Camp 17 (250 Royal Recruit, Dark Wizard, 1 Royal Huntsmen Leader)(Leader)
    MG 47MSW 223MMR - (47MSW) - Troop total load = 270
    Spoiler


    Max loss for sector 125MSW 4R


    Note – Collect Glowing herbs , Produce and use Dispelling Concoction in the enchanted pond.

    Sector 4
    Spoiler


    General attacking positions
    Spoiler


    Generals: G2, G4, G5, G6, G10 BHG, G1, G3 NG, G9 MG , G7 Vargus, G8 MMA

    Sector 4 Attacks
    Spoiler


    Send G9 to Camp 18 (150 Royal Recruit, 150 Royal Militia)
    MG 50MSW 220MMR - (48MSW) - Troop total load = 270

    Note – Block - Send Generals in order quickly (drums stopping) G1 to G10

    BLOCK - Send G1 to Camp 19 (150 Royal Militia, 100 Royal Bowman, 100 Royal Cannoneer) General is defeated
    NG 1R - (1R) - Troop total load = 1

    BLOCK - Send G2 to Camp 19 (150 Royal Militia, 100 Royal Bowman, 100 Royal Cannoneer) General defeated
    BHG 1R - (1R) - Troop total load = 1

    BLOCK - Send G3 to Camp 20 (200 Royal Cavalry, 150 Royal Longbowman)
    NG 107MSW 93MMR - (0) - Troop total load = 200

    BLOCK - Send G4 to Camp 19 (150 Royal Militia, 100 Royal Bowman, 100 Royal Cannoneer) General defeated
    BHG 1R - (1R) - Troop total load = 1

    BLOCK - Send G5 to Camp 19 (150 Royal Militia, 100 Royal Bowman, 100 Royal Cannoneer) General defeated
    BHG 1R - (1R) - Troop total load = 1

    BLOCK - Send G6 to Camp 19 (150 Royal Militia, 100 Royal Bowman, 100 Royal Cannoneer) General defeated
    BHG 1R - (1R) - Troop total load = 1

    BLOCK - Send G7 to Camp 21 (200 Royal Recruit, 100 Royal Bowman, 100 Royal Cannoneer, 1 Assassine)(Leader) General defeated
    Vargus 90R 90B - (90R 90B) - Troop total load = 180

    BLOCK - Send G8 to Camp 21 (200 Royal Recruit, 100 Royal Bowman, 100 Royal Cannoneer, 1 Assassine)(Leader) General defeated
    MMA 220B - (220B) - Troop total load = 220

    BLOCK - Send G9 to Camp 21 (200 Royal Recruit, 100 Royal Bowman, 100 Royal Cannoneer, 1 Assassine)(Leader)
    MG 17MSW 18MRK 50AMR 185MMR - (16MSW 18MRK) - Troop total load = 270

    BLOCK - Send G10 to Camp 19 (150 Royal Militia, 100 Royal Bowman, 100 Royal Cannoneer) General defeated
    BHG 1R - (1R) - Troop total load = 1

    Max loss for sector 64MSW 18MRK 90R 310B



    Sector 5
    Spoiler


    General attacking positions
    Spoiler


    Generals: G1 NG, G2, G3 MG

    Sector 5 Attacks
    Spoiler


    Note – Block - Send Generals in order quickly (drums stopping) G1 to G3

    BLOCK - Send G1 to Camp 22 (200 Royal Recruit, 100 Royal Militia) General is defeated
    NG 98MSW 102MMR - (0) - Troop total load = 200

    BLOCK - Send G2 to Camp 23 (100 Royal Bowman, 100 Royal Militia, 50 Royal Longbowman)
    MG 270MMR - (0) - Troop total load = 270

    BLOCK - Send G3 to Camp 24 (100 Royal Bowman, 100 Royal Cavalry, 100 Royal Militia, 50 Royal Longbowman)(Leader)
    MG 90MSW 65KNG 115BSG - (90MSW) - Troop total load = 270

    Note – Defeat Ilsebille the Evil Queen!

    Send G2 to Camp 25 (100 Royal Elite Soldier, 100 Hunter, 150 Royal Cannoneer, Ilsebille The Evil Queen)(Evil Queen)
    MG 31MSW 114AMR 125MMR - (16MSW 18MRK) - Troop total load = 270

    Max losses for sector 120MSW 50KNG



    Hope you enjoy this guide
    Last edited by The_Brick; 06.02.17 at 23:32.

  6. #6
    Nifty
    Join Date
    Jun 2014
    Location
    Australia
    Posts
    60
    World
    Newfoundland
    Ali baba - The Young Wood Cutter

    Read Notes!

    For this guide use 1 x Nusala, 1 x Anslem, 1 x Vargus 2 x MMA, 1 x MG or Vet,
    1 x MoD, 1 x BHG, 2 x General generals. [/size]

    Adventure Information
    Spoiler

    Adventure Rewards
    Spoiler

    Normal units Used
    Spoiler
    Normal Units:
    Recruit(R)

    Elite Troops Used
    Spoiler
    Elite Units:
    Mounted swordsman(MSW) Armored Marksman(AMR) Mounted Marksman(MMR) Besieger (BSG)

    Max Losses
    Spoiler
    Max Losses: 153R 270MSW [/size]

    Troops Load:
    Spoiler
    Troops Needed: 153R
    608MSW 168AMR 400MMR 30BSG


    **** Map And Camp Numbers ****
    Spoiler



    Sector 1
    Spoiler

    General attacking positions
    Spoiler

    Generals: G1 MoD, - G2 Major General or Vet, - G3 Vargus
    Sector 1 attacks
    Spoiler


    Note - Block Send G1, G2 right after each other (G2 will be intercepted by camp no loss then go on and attack camp 2 (leader)

    Send G1 to Camp 1 (180 Sword Wielder)
    MoD 192MSW - (0) - Troop total load = 192

    Send G2 to Camp 2 (120 Horseman, 80 Desert Marksman, 1 Shrewd Thief)  - will be intercepted by camp on the way then go on to defeat camp 2
    MG 47MSW 1AMR 190MMR - (47MSW) - Troop total load = 238

    Note: As soon as block is sent send next attack! G3 maybe intercepted, will sit (have a drink or two) in Camp and then continue on to attack Camp 3

    Send G3 to Camp 3 (80 Sword Wielder, 80 Mounted Bowman)  
    Vargus 36MSW 80AMR 64MMR - (35MSW) - Troop total load = 180

    Max sector loss: 82MSW  


    Sector 2
    Spoiler

    General attacking positions
    Spoiler

    Generals: G1, G2, General, - G3 Anslem, - G4 Vargus 
    Sector 2 attacks
    Spoiler


    Note - Block - Send generals right after each

    Send G1 to camp 5 (150 Sword Master)
    NG 200MWS - (0) - Troop total load = 200

    Send G2 to Camp 6 (70 Horseman, 70 Sword Wielder, 50 Dune Marksman)
    NG 167MWS 33AMR - (0) - Troop total load = 200

    Send G3 to camp 7 (80 Horseman, 90 Dune Marksman, 1 Greedy Thief) (Leader)
    Anslem 16MSW 54AMR 80MMR - (16MSW) - Troop total load = 150

    Note: As soon as block is sent send next attack. allow time for G3 to be in Front of G4

    Send G4 to Camp 8 (80 Mounted Bowman, 90 Sword Clasher)   
    Vargus 25MSW 155MMR - (20MSW) - Troop total load = 180

    Max loss for sector: 36MSW


    Sector 3
    Spoiler

    General attacking positions
    Spoiler


    Generals: G1 General, - G2 BHG, - G3 Anslem

    Sector 3 attacks
    Spoiler

    Note - Block - Send generals right after each

    Send G1 to Camp 9 (70 Horseman, 70 Sword Wielder)
    General 142MSW 12AMR - (0) - Troop total load = 154

    Send G2 to camp 10 (90 Sword Clasher,90 Stone Cannon)
    BHG 120MMR 80AMR - (0) - Troop total load = 200

    Send G3 to camp 11 (80 Horseman, 80 Dune Marksman, 1 Mysterious Thief) (leader)
    Anslem 24MSW 10AMR 116MMR - (24MSW) - Troop total load = 150


    Max loss for sector: 24MSW


    Sector 4
    Spoiler
    -----------coming soon---------------[/img]

    General attacking positions
    Spoiler


    Generals: G1, G2 General, - G3 MMA, - G4 Anslem

    Sector 4 attacks
    Spoiler

    Note - Block - Send generals right after each

    Send G1 to Camp 14 (70 Sword Master, 60 Dune Marksman, 50 Horseman)
    General 164MSW 36AMR  - (0) - Troop total load = 200

    Send G2 to Camp 12 (70 Mounted Bowman, 70 Desert Marksman)
    General 126MSW - (0) - Troop total load = 126

    Send G3 to Camp 13 (90 Desert Marksman, 90 Horseman, 1 Smart Thief)
    MMA 40MSW 180MMR - (34MSW) - Troop total load = 220

    Send G4 to Camp 15 (90 Sword Clasher, 80 Horseman, 1 Treacherous Thief)
    Anslem 20MSW 100MMR 30BSG - (35MSW) - Troop total load = 150[/size]

    Max losses per sector: 54MSW


    Sector 5
    Spoiler

    General attacking positions
    Spoiler

    Generals: G1,G2 General, - G3 Nusala - G4, G5 Master of Martial Arts, - G6 Anslem - G7 Vargus,- G8 ANY GENERAL

    Sector 5 attacks
    Spoiler


    Note - Load all Generals so as soon as Vargus has returned to garrison, final attack can be sent! Don't forget to load unassigned troops for return home.

    Send G7 to camp 16 (90 Desert Marksman 90 Mounted Bowman)
    Vargus 23MSW 157MMR - (22MSW) - Troop total load = 180

    Send any general G8 to camp 17 (100 Desert Marksman, 100 Stone Cannon)[/size]
    Any General 200MMR - (0) - Troop total load = 200

    Note - Block Send G1 to G7 right after each other

    Send G1 to camp 18 (180 Sword Wielder)
    General 194MSW - (0) - Troop total load = 194

    Send G2 to Camp 19 (70 Sword Master, 40 Desert Marksman, 50 Sword Wielder)
    General 142MSW [img]http://osettlers.com/images/resources/armored_marksman.png[/img 53AMR - (0) - Troop total load = 195

    Send G3 to Camp 20 (80 Horseman, 80 Stone Cannon, 1 Bandit Lord)
    Nusala 1R - (1R) - Troop total load = 1

    Send G4 to Camp 20 (80 Horseman, 80 Stone Cannon, 1 Bandit Lord)
    MMA 1R - (1R) - Troop total load = 1

    Send G5 to Camp 20 (80 Horseman, 80 Stone Cannon, 1 Bandit Lord)
    MMA 1R - (1R) - Troop total load = 1

    Send G6 to Camp Camp 20 (80 Horseman, 80 Stone Cannon, 1 Bandit Lord)
    Anslem 150R - (150R) - Troop total load = 150

    Send G7 to Camp Camp 20 (80 Horseman, 80 Stone Cannon, 1 Bandit Lord)
    Vargus 55MSW 125MMR - (53MSW) - Troop total load = 180


    Losses for sector: 75MSW 153R


    Hope you enjoy this guide
    Last edited by The_Brick; 21.02.17 at 22:41.

  7. #7
    Nifty
    Join Date
    Jun 2014
    Location
    Australia
    Posts
    60
    World
    Newfoundland

    Roaring Bull All COA's

    Roaring Bull

    This guide uses "Delayed" & "Stacked" Blocks!

    Loot Spots should be added after clearing sector 2. Any General + 1 Recruit is all that is needed!

    Read Notes!

    For this guide use Vargus, Anslem, Nusala,
    2 x MMA, 1 x MG 1 X MoD 3 X Normal generals
    As well as 2 x Blocking generals (XXXXXX) Any General BHG .

    Adventure Information

    Spoiler


    Adventure Rewards
    Spoiler


    Experience points: 27530???

    Normal units Used
    Spoiler
    Normal Units:
    Recruit(R) Bowman(B) Solider(S) Cavalry(C)
    Crossbowman(XB) Eilte Soilder(E) Cannoneer(K)


    Max Losses
    Spoiler
    Max Losses: 487R


    Troops Needed
    Spoiler
    Troops Needed: 487R 1B 1M 1LB 100S 147C
    137XB 256E 135K



    **** Map And Camp Numbers ****

    Map and Camp Numbers
    Spoiler


    Quest # 1
    Spoiler


    Sector 1
    Spoiler


    Note - Move Generals to Sector 1

    General Attack Position
    Spoiler


    Generals: G1, G2, G3 Normal,MoD, MMA, Anslem, Nusala

    Note - 2 x blocking Generals (XXXXXX) need to be in the correct place or attacking generals will be intercepted!
    Spoiler


    Sector 1 attacks
    Spoiler


    Send Anslem to camp 1 (50 Lance Rider, 50 Nomad, 80 Riding Bowman)
    Anslem 45R 105XB - (45R) - Troop total load = 150

    Send Anslem to camp 2 (120 Nomad, 80 Lance rider)
    Anslem 43R 107E - (47R) - Troop total load = 150

    Delayed Attack Position
    Spoiler


    Note - *DELAYED BLOCK* Send G1, G2 and wait to G1 has reached point in Picture, Then send generals straight after each other

    BLOCK Wave 1: Send G1 to Camp 3 (110 Nomad, 40 Riding Amazon Guard, 50 Cataphract) - Normal Defeated
    Normal 1R - (1R) - Troop total load = 1

    BLOCK Wave 2: Send [img]MoD to Camp 3 (110 Nomad, 40 Riding Amazon Guard, 50 Cataphract)
    MoD 147C 19XB 21E -(0) - Troop total load = 187

    BLOCK Send G2 to Camp 4 (90 Lance Rider, 100 Cataphract) After G1 Reaches Point in Picture!
    Normal 20S 142E 1XB - (0) - Troop total load = 163

    BLOCK Send G3 to Camp 5 (90 Nomad, 60 Lance Rider, 50 Cataphract)
    Normal 92R 92E - (0) - Troop total load = 184

    BLOCK Wave 1: Send Nusala to Camp 6 (100 Lance Rider, 70 Nomad, 30 Cataphract, 1 Uproarious Bull)(witch Castle) - Nusala Defeated[/i]
    Nusala 1R - (1) - Troop total load = 1

    BLOCK Wave 1: Send MMA to Camp 6 (100 Lance Rider, 70 Nomad, 30 Cataphract, 1 Uproarious Bull)(witch Castle)
    MMA 83R 1S 1E 135K -(83R) - Troop total load = 220

    Max Total Loss for Sector: 168R


    Sector 2
    Spoiler


    General Attacking Positions
    Spoiler


    Generals: G1, G2 Normal, MMA, Anslem, Vargus

    Sector 2 Attacks
    Spoiler


    Wave 1: Send MMA to Camp 7 (100 Cultist, 100 Firedancer) - MMA Defeated!
    MMA 1R - (1R) - Troop total load = 1

    Wave 2: Send Anslem to Camp 7 (100 Cultist, 100 Firedancer) - Anslem Defeated!
    Anslem
    1R - (1R) - Troop total load = 1

    Wave 3: Send MMA to Camp 7 (100 Cultist, 100 Firedancer)
    MMA 51R 138C 1E 30K - (51R) - Troop total load = 220

    Note - *DELAYED BLOCK* Send G1 and wait to G1 has reached the point in Picture, Then send generals straight after each other

    Delayed Attack Position
    Spoiler



    BLOCK Send G1 to Camp 8 (70 Cultist, 50 Shadowsneaker, 80 Firedancer)
    Normal 1S 123C 76E - (0) - Troop total load = 200

    BLOCK Send G2 to Camp 9 (100 Cultist, 80 Shadowsneaker, 20 Dark Priest) After G1 Reaches Point in Picture!
    Normal 98S - (0) - Troop total load = 98

    BLOCK Wave 1: Send Vargus to Camp 10 (80 Cultist, 120 Firedancer)(Witch Tower) - Vargus Defeated!
    Vargus 1R - (1R) - Troop total load = 1

    BLOCK Wave 2: Send MMA to Camp 10 (80 Cultist, 120 Firedancer)(Witch Tower)
    MMA 136R 1B 1M 1LB 1C 1XB 77K - (136) - Troop total load = 220



    Loss for sector
    Max Loss 190R
    [/spoiler]

    Sector 3
    Spoiler


    General Attacking Positions
    Spoiler


    Generals: G1, G2 Normal, MG, MMA

    Sector 3 Attacks
    Spoiler


    Note - *BLOCK* Send G1, G2, MMA and MG right after each other

    BLOCK Send G1 to Camp 10 (100 Cultist, 40 Shadowsneaker, 60 Firedancer) Normal Defeated!
    Normal 1R - (1R) - Troop total load = 1

    BLOCK Send G2 to Camp 10 (100 Cultist, 40 Shadowsneaker, 60 Firedancer) Normal Defeated!
    Normal 1R - (1R) - Troop total load = 1

    BLOCK Wave 1: Send MMA to Camp 11 (80 Cultist, Dark High Priest, 50 Shadowsneaker, 70 Firedancer) (Witch tower - MMA Defeated!
    MMA 1R - (1R) - Troop total load = 1

    BLOCK Wave 2: Send [img]MG to Camp 11 (80 Cultist, Dark High Priest, 50 Shadowsneaker, 70 Firedancer) (Witch tower)
    MG 126R 5C 137XB 1E 1K - (126R) - Troop total load = 270

    Max Loss 129R

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