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Thread: Speedy walk for gen.

  1. #11
    Architect of the Empire
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    advs are dull as dishwater bcuz of these loooooong walks. how about a zone buff to speed up the gens?

    i only do ft's and ali's and i'm sure most players of a certain lvl play the same way. i really appreciate all the effort bb has put in to give us so many choices of adv, but c'mon bb, u designed these advs, u know how tedious these walks are!
    Last edited by vigabrand; 12.02.17 at 15:11.

  2. #12
    Architect of the Empire
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    Quote Originally Posted by Dorotheus View Post
    I can;t get to grips with battles at all in this game and yes i know there are sims but i wouldn't even know where to start! 99% of players use guides... gl with that then, can't see how they will work if e1's gen is skilled individually and how will this effect sims?

    skills like faster movement, extra loot, more xp, would be good, anything to do with the fighting not good at all and surely that should be the main focus for gens. will be interesting to see how noobs like myself get along if and when this system is implemented!
    Last edited by vigabrand; 13.02.17 at 11:53.

  3. #13
    Ruler of the Land
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    Sandycove
    Quote Originally Posted by vigabrand View Post
    I can;t get to grips with battles at all in this game and yes i know there are sims but i wouldn't even know where to start! 99% of players use guides... gl with that then, can't see how they will work if e1's gen is skilled individually and how will this effect sims?

    skills like faster movement, extra loot, more xp, would be good, anything to do with the fighting not good at all and surely that should be the main focus for gens. will be interesting to see how noobs like myself get along if and when this system is implemented!
    Some of the skills the guide writers will just ignore just like they already ignore some things already such as the existence of General Log (Klutz). For the average player who just follows guides they will just result in less losses while using the same troops. While the more knowledgeable player will be able to tweak those numbers for greater savings. Though we will see some guides coming out which take advantage of certain skills such as extra troop capacity on a Major General.

    The sims however will probably change their UI's to accommodate the skills.

    What we will see is players treating their generals differently. Players will have a specialized loot spot general(s), they will have sacrificial generals and final attack generals.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  4. #14
    Architect of the Empire
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    sounds good for all players then Doro

  5. #15
    Ruler of the Land
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    Quote Originally Posted by Dorotheus View Post
    I suggest a cut and move to Potential general skills

    "Faster travel" is about travel between islands. This thread is about marching speed on island.
    25/11-14 , 23/02-16 .. The end is coming and it will look like this .

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