After seeing others feedback asking for more adventures to be made appealing, it seems that the best way to do this is to increase rewards for a certain adventure that people don't normally consider because the devs have left them unbalanced for so long.
High losses and poor loot is the main reason the majority of adventures are not being played, so why not rebalance a few by removing some bandits and camps or allow alternative paths or starting positions, or increase the loot and add a possible rare item?