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Thread: Gens dropping troops

  1. #1
    Nifty
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    Sandycove

    Gens dropping troops

    Could we have attacking generals, drop troops after they have finished attacks. Thus avoiding laborious waits for them to return to camp to be unloaded.

  2. #2
    Ruler of the Land
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    The fix for your problem was placed in game sometime during 2011 I believe.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  3. #3
    Wordsmith Durin_d's Avatar
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    Quote Originally Posted by Dorotheus View Post
    The fix for your problem was placed in game sometime during 2011 I believe.
    This is not a problem but a suggestion to unload troops automatically from a general after it has completed its attack.

    Interesting suggesting but what if I use the same troops again in the next attack like the first 2 sectors in BK.

  4. #4
    Original Serf
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    I use the same troop config for all attacks on bk so i just refill recruits. Hence in my case i wouldnt want this

  5. #5
    Ruler of the Land
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    What about the end of the adventure, using this suggestion you would have to wait for your final attack gens to return back to the garrisons just so that you could reload the troops they auto unloaded otherwise those troops would be taking the slow boat home. Unfortunately we can't use a simple flag to indicate not to unload after the final attack as there is no final attack condition built into game. A example of this would be Roaring bull, just because you have killed the 3 witchtower's can't be used to signal the adventure has finished. Firstly because the quest completion can take sometime to show up waiting to be clicked by which point such a unload mechanic could have already acted upon the troops left in your gens. Secondly the game has no way of knowing that you have finished the adventure, you may be trying to gain extra xp by killing extra camps (A full XP run v a quick run). Thirdly they already implemented a quick unload button.
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

  6. #6
    Jolly Advisor Kriegor's Avatar
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    Some attacks take out more than one camp. Could get complicated. Assuming your waiting for the troops and have another general for the attack, Rather than wait how about building more troops so you have enough.

  7. #7
    Quartermaster queen-vicious's Avatar
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    -1 no thanks, this would not suit my game play style

  8. #8
      Dedicated Scribe
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    This would be a real pain on Arabian Nights adventures, as automatically dropping troops would mean the troop type defaults back to normal troops, meaning you would need to wait for the 'Switch Types' function to work every time you want to load a general with elite units. #YAWN

    -1
    Last edited by Madorosu; 09.02.17 at 11:20.

  9. #9
    Architect of the Empire
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    too complicated, e.g. iotps u send mma to boss he takes out 2 camps on the way. would be gr8 for those attacks u need to get intercepted tho and retreat him str8 afterwards. altho this again would be edging towards everything being automated so, no sry not keen on this.

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