
Originally Posted by
hollanderdanny
On the test server I’ve skilled the 270 general (starting with Codex)
- Master planner, add 10% to this army accuracy
- Garrison Annex up to 15 extra units (285 total)
- Cleave (2x codex)Elite Soldiers +8 attack damage + 66% splash damage
- Battle Frenzy (3x tome) +30% attack damage after each round (thing is, most camps don’t require more that 2 or 3 rounds, but against Bosses it’s a different story)
- Unstoppable charge (2xtome) Swift units deal +3 attack damage +splash damage
- Sniper training (3xtome) Longbowmen +attack damage
- Confident leader (1x) 10% reduction round combat
- Rapid Fire (3x manuscript) Bowmen +attack damage
- Overrun (3xmanuscript) 30% HP reduction Bosses
My 270 general does not need a 30% chance recovery rate, deal twice damage, extra starcoins or recruit mercenaries. Also does not need reduction in recovery rate, extra movement speed or travel speed. Simply using it as final attacker.
Both Vargus and MMA I’ve skilled those into extra general damage and first strike / last strike Codex.
Nusala indeed the bowmen and longbowmen skills.
Anslem, no clue as of yet.
The Tavern gens skilled in transport time and recovery stuff.