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Thread: List Skill Tree Generals at the test server

  1. #11
    Quartermaster EasyTarget1's Avatar
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    What qualifies as swift units?

    Have fun!

  2. #12
    Jolly Advisor Amazony's Avatar
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    Quote Originally Posted by EasyTarget1 View Post
    What qualifies as swift units?

    First strike units ( Cavalry, Knights and Mounted Marksmen).Skill is nice for damage and splash damage of your cavalry, nice for splash damage of your Knights , but is meh for MM that already have splash damage.
    Last edited by Amazony; 21.02.17 at 07:40.

  3. #13
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    Quote Originally Posted by hollanderdanny View Post
    On the test server I’ve skilled the 270 general (starting with Codex)
    - Master planner, add 10% to this army accuracy
    - Garrison Annex up to 15 extra units (285 total)
    - Cleave (2x codex)Elite Soldiers +8 attack damage + 66% splash damage
    - Battle Frenzy (3x tome) +30% attack damage after each round (thing is, most camps don’t require more that 2 or 3 rounds, but against Bosses it’s a different story)
    - Unstoppable charge (2xtome) Swift units deal +3 attack damage +splash damage
    - Sniper training (3xtome) Longbowmen +attack damage
    - Confident leader (1x) 10% reduction round combat
    - Rapid Fire (3x manuscript) Bowmen +attack damage
    - Overrun (3xmanuscript) 30% HP reduction Bosses

    My 270 general does not need a 30% chance recovery rate, deal twice damage, extra starcoins or recruit mercenaries. Also does not need reduction in recovery rate, extra movement speed or travel speed. Simply using it as final attacker.

    Both Vargus and MMA I’ve skilled those into extra general damage and first strike / last strike Codex.
    Nusala indeed the bowmen and longbowmen skills.
    Anslem, no clue as of yet.
    The Tavern gens skilled in transport time and recovery stuff.
    Note that Cleave only applies to regular barracks elite soldiers, NOT to all Elite units. So pretty useless, since my attacks have max 1 ES.
    Can't remember when my MG last used bows or longbows, so useless too.
    The Tome skills are much better, I will use only 3x codex for Garrison Annex + Top skill (Master planner for MG's), so I can put more Tomes (also cheaper).
    Confident leader will make a few risky (and costly) blocks safer, and maybe even allow previously impossible blocks.
    Faster travel is obvious imo, will be interesting if people start requiring it when selling ls on trade
    Jog is great for those very big adv, will save a lot of time on Ali's & FT, only problem is you need to skill all gens used in blocks up to the same speed.

    I don't know if Lightning will be useful for MMA's, does the last strike still work if the MMA is killed in the regular round? As is the case in most suicide waves. Might be a niche skill for Dracula's, because of their high HP...
    Anyhow I prefer 1-Up for the suicide squad.

  4. #14
    ChapterIX
    I’ve tested Lightning Slash out a fair bit with Anslem on Test. It’s ace! Due to his speciality for survival over longer rounds he’s able to fire this off frequently.

  5. #15
    Town Councillor
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    Just curious: What are "heavy units"?

    Like in "Heavy Infantry", the Expedition troops?

  6. #16
    Jolly Advisor Amazony's Avatar
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    Quote Originally Posted by Sharpielein View Post
    Just curious: What are "heavy units"?

    Like in "Heavy Infantry", the Expedition troops?
    Last strike units :Canoneers and Besiegers.

  7. #17
    ChapterIX
    Heavy units (on test at least) refers to Cannoneer and besieger units.

    Note, also.. Tavern generals take 16mins 30 seconds to reach an adventure with Navigation Crash Course 3/3.

    Quartermaster 5mins 36 secs maxed for speed or 1250 units maxed for capacity.
    Last edited by ChapterIX; 21.02.17 at 09:52.

  8. #18
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    Quote Originally Posted by ChapterIX View Post
    I’ve tested Lightning Slash out a fair bit with Anslem on Test. It’s ace! Due to his speciality for survival over longer rounds he’s able to fire this off frequently.
    And can you confirm what happens if general is killed during first/regular round? No second attack?

  9. #19
    ChapterIX
    Quote Originally Posted by HFoC View Post
    And can you confirm what happens if general is killed during first/regular round? No second attack?
    Yeh, it doesnt fire if he/she is killed

  10. #20
    Skilled Student
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    Does anyone know the details of the Battle Frenzy skill?

    Is the damage bonus cumulative?

    For battle frenzy 3:
    round 0: 100 damage (for easy calculating )
    round 1: 130 damage
    round 2: 160 or 169 damage?
    ie: 100 * 1.6
    or 100 * 1.3 * 1.3

    Found the answer on the test server! http://forum.tsotesting.com/threads/...ll=1#post45074
    Last edited by Jove; 06.04.17 at 13:56.

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