I haven't seen the list yet. If it is, remove/place it elsewhere.
Manuscript: 5x to proceed
Rapid Fire: Increase maximum attack damage of your bowmen by 5 / 10 / 15
Im thinking with Nusala skills with bowmen etc this could be good on her maybe
Home Field Advantage: Increase attack damage of this army by 6% while on your home island. Bonus is halved for elite units. 6% / 13% / 20%
im unsure about this one
Juggernaut: Increase the general’s attack damage by 10 / 20 / 30, and gives his/her attacks a 33% / 66% / 100% chance of dealing splash damage
could be good to use
Overrun: Decreases HP of enemy bosses by 10% / 20% / 30%
again could be ok
Tomes: 10x to proceed
1st line:
Sniper Training: Increases your longbowmen’s minimum attack damage by 13 / 26 / 39 and the maximum by 3 / 6 / 9.
again nusala skills with bowmen troops maybe this be good for her to
Confident Leader: Reduces the length of combat rounds by 10% / 20% / 30%
i think this would be ok to use if doing blocks where the block is close on the killing general if lasts a while to kill the camps or for camps that take ages to kill as loads rounds lol
Navigation Crash Course: Reduces the general’s travel time by 15% / 30% / 45%
i will be putting this on my tavern generals so they arrive faster so dont have to wait 30 mins for block gens to turn up
Just a flesh wound: Reduces the general’s recovery time by 10% / 20% / 30%
im unsure on this but probably best for to speed up tav gens heal time maybe
2nd line:
Battle Frenzy: Increases attack damage of this army by 10% / 20% / 30% after every combat round.
this sounds interesting
Unstoppable Charge: Increases maximum attack damage of your swift units by 1, and gives their attacks a 33% / 66% / 100% chance of dealing splash damage.
im unsure if i would use this one tbh
Hostile Takeover: When this army wins a battle, gain 1 Recruit Mercenary for every 600 XP / 300 XP / 200 XP worth of enemies defeated.
supose this saves having to make as many troops but realistically how many would you get back from a adventure to make this worth while?
Jog: Adds 6% / 13% / 20% to the general’s movement speed.
personally i dont think i would use this one
Codex: 5 + 1 final Codex
Garrison Annex: Increase unit capacity by 5 / 10 / 15
love that we can make generals carry more troops
Weekly Maintenance: Increase attack damage of your heavy units by 10 / 20 / 30
again interesting one
First Aid: Recovers 2% / 4% / 6% of lost units after every battle.
i like the idea of this but unsure if i would use it maybe for gens i use as suicide gens a lot maybe
Cleave: Increases the attack damage of your elite soldiers by 4 / 8 / 12, and gives their attacks a 33% / 66% / 100% chance of dealing splash damage.
seems ok but again dunno if i would use this one
Final Codex (1 option)
1-Up: The generals has a 30% chance of instantly recovering after a defeat.
lol a chance of instant heal be good
Bounty Hunter: After an adventure, gain 1 star coin for every 5000 XP worth of enemies defeated by this army.
i dont see the point in this one tbh
Lightning Slash: The general attacks twice per round. The second attack’s initiative is “Last Strike”. (example: MMA attacks first strike as well as last strike)
i love the idea of this one though
Master Planner: Adds 10% to this army’s accuracy.
seem ok i suppose