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Thread: 1 player adventures for guild quest

  1. #11
    Skilled Student
    Join Date
    Apr 2012
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    37
    World
    Northisle
    Quote Originally Posted by Dorotheus View Post
    DP is already a guild quest.
    The full list of adventures for GQ's is:-
    traitors
    iotp
    dp
    nords
    bk
    vtv
    vlt
    Woodcutter
    Couldn't find IotP in the wiki guild quest list, but if its there than with traitors and WotS and WCutter it would be the 4th 1 player adv.

  2. #12
      Dedicated Scribe
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    Jul 2013
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    Hundred Kingdoms
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    Sandycove
    Quote Originally Posted by Dorotheus View Post
    DP is already a guild quest.
    The full list of adventures for GQ's is:-
    traitors
    iotp
    dp
    nords
    bk
    vtv
    vlt
    Woodcutter
    As memory serves, all Guild Quest tasks that featured IotP were instead replaced with WotS some time after IotP was removed from the Merchant for map fragments (and the resultant hue and cry).

  3. #13
    Ruler of the Land
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    Feb 2013
    Location
    Devon
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    1,606
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    Northisle
    Quote Originally Posted by Dorotheus View Post
    DP is already a guild quest.
    The full list of adventures for GQ's is:-
    traitors
    iotp
    dp
    nords
    bk
    vtv
    vlt
    Woodcutter
    Yes< I knew that, was looking for lower level 2 player advs for those who keep getting wots.

  4. #14
    SamuelThorn
    +1 for "Working together should be the main goal…". I like the idea that guild quests might be about working together to achieve some common goal together. Other than just do a solo quest. In our guild, we are trading together, adventuring together, having fun together. And as Iro have suggested, WotS (and other solo adventures) is a bit out of this scheme.

  5. #15
    Pathfinder
    Join Date
    Jan 2017
    Posts
    1
    World
    Northisle
    +1.

    It was an unfortunate coincidence, but I just started to upgrade my barrack (24h) shortly before the new quild quest (maybe it was a mistake), so I was unable to train new troops to complete Witch of the swamp. I was 100% until then so it's made me sad.

  6. #16
    Pathfinder
    Join Date
    Dec 2016
    Location
    New Zealand
    Posts
    3
    World
    Northisle
    +1

    I've been hit with WOTS twice within a week, which really sucked.

  7. #17
    Pathfinder
    Join Date
    Jul 2015
    Posts
    2
    World
    Northisle
    +1

    Guild quests should have an element of teamwork, be it a buff for a particular resource or trading with another player to obtain an item as a gq task, I feel adventures should fall into the same category where another guild member can be of assistance and that it not be a solo 1 player adventure day after day which is what Wots falls under.

    Please look into replacing this adventure with one that allows for more than 1 player, it will build teamwork and ease frustrations.

  8. #18
    Ruler of the Land
    Join Date
    Nov 2014
    Location
    Denmark
    Posts
    1,221
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    Newfoundland
    -1
    Never had to do a one player adv for guild quest. I only had to do VLT or other adv for more than one player. I would love to just have wots.
    So please either leave it be - or make more guild quest. Even better - look at statstics and remove those that no one wants to do.
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  9. #19
    Glorious Graduate
    Join Date
    Aug 2015
    Posts
    112
    World
    Northisle
    +1
    Guild Quests should be for the guild. Requirements whre people can help and work together to support each other.

    WOTS whilst an easy adventure gives no scope for supporting newer players and it is lower level players who get tasked with having to do this adventure. These are the guys who do not yet have the economy OR population size to support multiple adventures per day... they may be stuck in a stealing from the rich or something which at the level these WOTS is being asked for guild quest .. stfr took me at least 24 hrs to do. Also as barracks being upgraded prevents them from building an army up in time just think there should be better ways to help and support especially the lowest level players to complete guild quest ratherthan them being stuck on their own for it.....

    HOWEVER .... please don't even think about swapping woodcutter (a one player) for ToK/Oil Lamp/City/Sea Snake!!!!!!

  10. #20
    Nifty
    Join Date
    Dec 2012
    Location
    Stockholm, Sweden
    Posts
    64
    World
    Northisle
    I do agree! Cooperation should be a priority in guild quests. One odd 1 person adventure is OK but 4 out of 7 is not!

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