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Thread: 1 player adventures for guild quest

  1. #1
    Skilled Student
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    Apr 2012
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    Northisle

    1 player adventures for guild quest

    We have np with adventures in guild quest, but there are 4 quest's that are asking for doing the Witch of the Swamp and we had them several days in a row. With this adventure members can't help each other, we can only provide the adventure or resources for troops, buffing etc.

    We would like to suggest, to replace 1 player adventures with 2 or 3 player adventures or doing any adventure, so we can work together to get the guild quest done.
    Working together should be the main goal in a guild in my opinion and with 1 player adventures that's not stimulated.

    With kind regards,

    Irobijn

  2. #2
    Ruler of the Land
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    Feb 2013
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    Devon
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    Thought the same for ages, maybe use sftr and dp as replacements.

  3. #3
    Pathfinder
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    Feb 2017
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    Northisle
    +1

    Guild Quest that asks for solo adventure, ain't that a bit ...backwards? c:

  4. #4
    Nifty
    Join Date
    Oct 2012
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    Northisle
    +1 Good idea from lordloocan to use other adventures as substitutes that the guild can help with. Also there should be some way to avoid repetition of the guild quest in a short time period, there are enough of them.

  5. #5
    Erudite Pioneer
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    Apr 2012
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    North wales
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    Northisle
    +1
    I've always thought it would make more sense to have the much neglected co-ops as part of gqs although if we did it would probably be raining the raiders and whirlwind so forget I said that. But yeah guild quests ought to be more about teamwork than solo adventuring.

  6. #6
    Nifty
    Join Date
    Jul 2016
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    Northisle
    Agreed - moving to 2 player adventures would be a step forward and would help build guild cohesion - if this is not possible then ensuring that lower level guild mates with less developed armies and lower level barracks are not hit day after day with a single player adventure would seem more than reasonable.

    +1

  7. #7
    Pathfinder
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    Feb 2016
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    Northisle
    +1

    Yes, It's a step backwards and totally mind blowing when you are trapped into harder adventures that take more time. I don't like solo adventures for GQ - especially when you get to a certain level. Guild Quests should be about teamwork.

  8. #8
    FlamingDeli
    +1
    I agree with changing the single player adventures to ones that promote more working together in guilds. For players just starting out guilds help members alot as irobijn meantioned in starting post. A single adventure prevents a guild from helping a member possibly learn blocking or other tactics that can be used for other adventures too.

  9. #9
    Pathfinder
    Join Date
    Apr 2012
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    Northisle
    +1 Seems the way forward. Share the wealth.

  10. #10
    Ruler of the Land
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    Jun 2012
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    Sandycove
    Quote Originally Posted by lordloocan View Post
    Thought the same for ages, maybe use sftr and dp as replacements.
    DP is already a guild quest.
    The full list of adventures for GQ's is:-
    traitors
    iotp
    dp
    nords
    bk
    vtv
    vlt
    Woodcutter
    When it comes to Gene pools and shallow ends they can be found at the bar drinking pina colada's

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