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Thread: 1 player adventures for guild quest

  1. #21
    Original Serf
    Join Date
    Nov 2012
    Posts
    10
    World
    Northisle
    +1

  2. #22
    Skilled Student
    Join Date
    Apr 2012
    Posts
    37
    World
    Northisle
    Quote Originally Posted by Urd123 View Post
    -1
    Never had to do a one player adv for guild quest. I only had to do VLT or other adv for more than one player. I would love to just have wots.
    So please either leave it be - or make more guild quest. Even better - look at statstics and remove those that no one wants to do.
    Only the levels 36-50 getting WotS and 46-50 Traitors as 1 player adv.in GQ and those lower levels often need help, because they are still upgrading barracks and don't have enough pop.space yet for big armies. (if you had VLT you are at a level between 51-65)
    Last edited by Irobijn; 21.02.17 at 12:39.

  3. #23
      Skilled Student
    Join Date
    Jan 2013
    Posts
    42
    World
    Northisle
    -1

    it still wont stimulate real teamwork, just lootspots > free rides. it is already going on at large scale. with a system abused it is best to keep the players secluded until a better solution is found. i think it's called TSO2 and we may never see it.

    like GQ, if you don't do GQ you don't get GC and others get less GC. Super system.

    like adventures should be. if you don't do adventure you should not get any loot or quest credit.

    i don't fall for popular upinyouns. and it sucks to be above level 50 as the quest requirements are made for level 60+. give me back WOTS, the sleepy BK that people are CARRYING each other with advocates nonsense. the flood of loot is breaking havoc on the economy. should i care when i benefit from the trades? of course. there massive need for real change. Change such as that you use 1000 horses to make 1c, IF such a solution would be only solution to a very broken game.

    please turn me back to lvl 50 :/
    Last edited by Malhalla; 22.02.17 at 21:27.

  4. #24
    Ruler of the Land
    Join Date
    Nov 2014
    Location
    Denmark
    Posts
    1,274
    World
    Newfoundland
    I can understand that people like to co-operate, and so do I. That said, I dont have time on a busy weekday to coordinate doing co-op adventures. So no matter how much I like the idea.
    I prefer to have something to do I can do by myself for daily guild quests.
    A week quest that you have a week to solve where the guild would have to work together would be something I could support.
    If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.

  5. #25
    Architect of the Empire
    Join Date
    Feb 2014
    Location
    UK
    Posts
    966
    World
    Northisle
    Quote Originally Posted by Irobijn View Post
    With this adventure members can't help each other, we can only provide the adventure or resources for troops, buffing etc.
    erm, so ur helping each other???? i do agree tho, it would make more sense to have a 2/3/4 player adv for gq

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