Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15

Thread: settlersonlinemaps.com fastsim 4.0 released (support for general' skills)

  1. #1
    Keen Commentor
    Join Date
    Jan 2014
    Posts
    154
    World
    Newfoundland

    Lightbulb settlersonlinemaps.com fastsim 4.0 released (support for general' skills)

    http://settlersonlinemaps.com/fastsim.php?LangCode=2

    New features added

    2-3-2017 (Version 4.0)

    - Support for general' skills tree based in test server current version.
    - Added button and window to configure general skills.
    - Realtime update for tooltips (when you move the mouse cursor over troops) also with Vargus/Nusala/Anslem.
    - Fixed a bug with tooltips where they were showed only in first general / enemy camp
    - Now tooltips are showed for generals too.
    - Added extra info on tooltips for troops and generals.
    - Added tooltips for skills.
    - Manager system for general' skills (Save, delete, list)
    - Added skills for Vargus, Nusala and Anslem to tooltips

    11-1-2017 (Version 3.6)
    - Autodetect number of CPUs when using search of best attack.
    - Troops lost filter. Only the troops selected can be lost in simulations.
    - Re-enabled the multi-general option in search of best attack. 6 Generals wave max
    - Reset for general troops and individual troops
    - Up/down keys for troops

    10-1-2017 (Version 3.5)
    - Added production time in barracks as sorting option, and added to reports too.
    - The troops values are not lose when you change adventures.
    - Now find best attack simulations can be saved too (copy/paste the url)

    9-1-2017
    - Small details fixed in search of best attack.
    - Included estimated time in realtime to tell you how long will it take.

    http://settlersonlinemaps.com/fastsim.php?LangCode=2
    Last edited by FastSimTSOmaps; 02.03.17 at 19:34.

  2. #2
    Quartermaster EasyTarget1's Avatar
    Join Date
    Oct 2016
    Location
    UK
    Posts
    267
    World
    Northisle
    nice job, I'll have fun with this
    Have fun!

  3. #3
    Wordsmith Durin_d's Avatar
    Join Date
    Mar 2012
    Location
    FIN
    Posts
    744
    World
    Northisle
    Nice job.

    First Strike skill info is missing from troops and generals. Edit: found it. It's the Round number.

    Could you add "worst case" simulation to all simulations? By "worst case" I mean for our troops simulate with 0% accuracy (minimum damage) and for enemy with 100% (maximum damage).

  4. #4
    Keen Commentor
    Join Date
    Jan 2014
    Posts
    154
    World
    Newfoundland
    Some bugs fixed and added new generals vargus, nusala and anslem to the realtime tooltips system.
    Last edited by FastSimTSOmaps; 02.03.17 at 19:43.

  5. #5
    Keen Commentor
    Join Date
    Jan 2014
    Posts
    154
    World
    Newfoundland
    Quote Originally Posted by Durin_d View Post
    Nice job.

    First Strike skill info is missing from troops and generals. Edit: found it. It's the Round number.

    Could you add "worst case" simulation to all simulations? By "worst case" I mean for our troops simulate with 0% accuracy (minimum damage) and for enemy with 100% (maximum damage).
    I will study the worse case option, anyways it is easier to be killed by a asteroid than get the worse combination possible since all hit chances are 80%+

  6. #6
    Wordsmith Durin_d's Avatar
    Join Date
    Mar 2012
    Location
    FIN
    Posts
    744
    World
    Northisle
    Quote Originally Posted by FastSimTSOmaps View Post
    I will study the worse case option, anyways it is easier to be killed by a asteroid than get the worse combination possible since all hit chances are 80%+
    With the worst case option we would get the maximum possible losses with one simulation. At least for me that is what I'm looking 2nd after win/lose when simulating combats. If the worst case would be included in all simulations I could do my simulations with one repetition and thus making the simulations 25x faster.

    Ofc. this is my way of using simulators and in no way the only one.

  7. #7
    Keen Commentor
    Join Date
    Jan 2014
    Posts
    154
    World
    Newfoundland
    Ok let me study it .

  8. #8
    Keen Commentor
    Join Date
    Jan 2014
    Posts
    154
    World
    Newfoundland
    Simulation profiles added. Allows you to setup simulator easily for typical uses (Blocks, attacks, ....

    http://settlersonlinemaps.com/fastsim.php=LangCode=2
    Last edited by FastSimTSOmaps; 03.03.17 at 20:04.

  9. #9
    Architect of the Empire
    Join Date
    Feb 2014
    Location
    UK
    Posts
    966
    World
    Northisle
    Great stuff

  10. #10
    Keen Commentor
    Join Date
    Jan 2014
    Posts
    154
    World
    Newfoundland
    Quote Originally Posted by vigabrand View Post
    Great stuff
    Thanks.

    This week we will have a new powerful feature... , We will start using the historical database in the simulator to request information about the best attacks / blocks / etc to the database

    The database has more than 4 millions of simulations that are being processed actually and will end at the end of this week.

    After this, it will be hard to find new features to add to the simulator. If any of you have any tip, it is welcomed .

Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

Ubisoft uses cookies to ensure that you get the best experience on our websites. By continuing to use this site you agree to accept these cookies. More info on our privacy.