I don't like the current state when being a guild member brings no other benefit to members than just guild coins. I miss any content where the guild members could cooperate and therefore I suggest to add Guild Dungeon.
My ideas how it could look like are:
- it could be solved as permanent adventure slot for each guild member with regular reset (for example fix duration 1 week with no extension by maintenance)
- it should have several levels (10 but could be even more) with increasing difficulty where the next level opens automatically after the previous is completed. Each dungeon level should be randomly generated with some fix number of boss camps to destroy. I would expect some new set of monsters as we are here under the ground where lives no foxes/boars/bears ...
- reward should be calculated based on the XP of killed monsters. I see option to have two kinds of reward - "guild reward" based on number of levels completed within the period for all participating members (minimum XP requirement). "player reward" based on XP reached within the period.Just now I'm not sure what the reward could be - beans (no, we have them from other sources), guild coins (ok, but there is nothing useful to buy for them), crystals (would be good option for me)
- new merchant category "Dungeon" where players can get some nice stuff for guild coins (??) or some new special currency. I can imagine here some Scout to explore the dungeon, Dungeon Master Generals (can lead 300+ units) restricted to the dungeon (keep in mind that the top levels could be designed as nightmare compared to Evil Queen ...), dynamite to create alternative paths through the dungeon etc.