-10 from me . Then what is the point of making 3 player adv. If you want to do it solo, then do a 1 player adv.
If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.
The point of 3 player adventures was BB thought the difficulty is enough to require 3 player cooperation to complete the adventure, and they've been wrong.
Pretty much same train of though that made them set time limit of adventures to 12-14 days where all it takes to complete them is 1-2 hours.
If for some reason support feels the need to edit what I wrote, please delete entire post instead, dont put words into my mouth that I never said.
Selling ls is optional, noone stops you from finishing adv. alone, unless those 600gc from Nords ls or 900gc from BK (not during the event) is that much for you. And BB somehow addressed the issue, half of the 1001 Nights adventures are single player, so suited for those who don't like sharing the spoils with ls sales.
If you don't trust people not to ruin your blocks then don't sell to strangers on the TO and stick to friends and guild mates.
If you can't find people to take spots at certain times of day then stick to single player adventures at those times.
As well as single player Arabian adventures, you can get decent loot from Outlaws and Bandit Nest, one of which is available in the Merchant for map fragments.
Increasing the loot share when players are missing will be the death of any real of multi-player aspect of game play. Many people will just stick to finishing adventures solo to get the extra loot without needing to rely on others for swaps and we all know how terrible the loot is for co-operative adventures.